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  1. #31

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    Quote Originally Posted by Naizuya Tatzubani View Post
    I guess all of us Bravers went from being like Dante if he ever used a Katana, to now Vergil. Rapid Slash Ho!

  2. #32

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    Quote Originally Posted by Rakurai View Post
    The last two hits on Shunka have a higher damage modifier then the first three, so the effective multiplier was actually around 4700%, according to the JP wiki.
    Makes sense, though I'm not sure what to make of the new way of displaying things. Assuming 4700% would be a 40% damage loss. Tested everything out myself on Apostle Dorian and Luther. Shunka does seem to be around a 30% decrease -- I should have collected data before the patch, though. Either way, it's significant. Asagiri is definitely more than a 25% buff. More like 200%. It got a HUGE buff. Gekka I couldn't really notice, but I always hated Gekka anyway.

    Shunka still has higher DPS than Asagiri, chases better, and is more PP efficient. Asagiri is quicker, doesn't put you on the ground, and is easier to interrupt. They have their ups and downs now. My boss PA set will be Asagiri -> Tsukimi -> Shunka.

    Quote Originally Posted by Maenara View Post
    Ship 2 at 200% Apos kill, never thought I'd see the day. Did they actually put in the change to the annihilation percent?
    Ship 10 hit 200% with about 4 minutes to go. Clearly made a change there.

  3. #33
    Garbage-chan Kondibon's Avatar
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    I would have prefered a pp cost increase and only like a 20% damage reduction to shunka, but I guess this is fine too. Still looks useful without outshining everything else. Especially now that the other PAs got buffed.

  4. #34

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    Apos Dorios % change is really silly. I understand tweaking the number if too many N runs put a strain on the server, but they went overboard.

    Technique Customize cost is insane, wtf.

  5. #35
    Aurora Master Raid_Hirsh's Avatar
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    Seriously, I lost all faith in SEGA's ability to balance this game... Did SEGA honestly believe that a 40% damage reduction would be enough for people to stop spamming it (especially with the measly buff that was given to Asagiri and Gekka)?! If so, then they are sadly mistaken~

    What SEGA should have done is: increase the PP cost, and remove the Hyper Guard. In addition, they should have removed the mobile aspect of Shunka and altered it to be completely stationary. That way, inexperienced players wouldn't have to rely on Shunka to play the game for them (by holding the up key).

    With that all being said, it's such a shame that SEGA missed a big opportunity to make things right -- instead, they took the lazy approach (like they do anyways). I can guarantee that the full ledge revamp (that's slated for the end of this year) is going to be a major disappointment as well.


    P.S. Ilmegid isn't off the hook either. That's another dumb Techinic that needs to be heavily nerfed (or completely removed). Judging SEGA's knowledge to balance skills, I simply won't hold my breath for it.
    BraverBoyZ5 (Ship 02: Ur)

    Main Class: Lv. 80 Techer
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    Other Classes: Lv. 75 Hunter, Fighter, Ranger, Gunner, Force, Bouncer, and Summoner.

  6. #36
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Raid_Hirsh View Post
    Seriously, I lost all faith in SEGA's ability to balance this game... Did SEGA honestly believe that a 40% damage reduction would be enough for people to stop spamming it (especially with the measly buff that was given to Asagiri and Gekka)?! If so, then they are sadly mistaken~

    What SEGA should have done is: increase the PP cost, and remove the Hyper Guard. In addition, they should have removed the mobile aspect of Shunka and altered it to be completely stationary. That way, inexperienced players wouldn't have to rely on Shunka to play the game for them (by holding the up key).

    With that all being said, it's such a shame that SEGA missed a big opportunity to make things right -- instead, they took the lazy approach (like they do anyways). I can guarantee that the full ledge revamp (that's slated for the end of this year) is going to be a major disappointment as well.


    P.S. Ilmegid isn't off the hook either. That's another dumb Techinic that needs to be heavily nerfed (or completely removed). Judging SEGA's knowledge to balance skills, I simply won't hold my breath for it.
    The problem has never been that people spammed shunka, it was that people spammed shunka in situations where other PAs had a tactical advantage because the damage was so absurd that it didn't matter if it was slightly less effecient. I would have prefered a pp cost increase as well, but if you don't think this is going to have a noticable impact on which PAs players use then you probably haven't seen many good bravers.

    Are people gonna stop using it a lot? No, that was never the point, and that was never why it should have been nerfed. There's nothing wrong with having a staple PA. What was bad about it was that the difference between using shunka and say Hatou was so small that Shunka's ease of use made up for the difference. Now that there's a wider gap though, people will be more likely to use an appropriate PA when shunka isn't good for something.

    Il megid is a whole other discussion.

  7. #37

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    I wonder if Maidoll can finally get that last hit of Overend out now on them goldrahda

  8. #38

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    Quote Originally Posted by Raid_Hirsh View Post
    Seriously, I lost all faith in SEGA's ability to balance this game... Did SEGA honestly believe that a 40% damage reduction would be enough for people to stop spamming it (especially with the measly buff that was given to Asagiri and Gekka)?! If so, then they are sadly mistaken~

    What SEGA should have done is: increase the PP cost, and remove the Hyper Guard. In addition, they should have removed the mobile aspect of Shunka and altered it to be completely stationary. That way, inexperienced players wouldn't have to rely on Shunka to play the game for them (by holding the up key).

    With that all being said, it's such a shame that SEGA missed a big opportunity to make things right -- instead, they took the lazy approach (like they do anyways). I can guarantee that the full ledge revamp (that's slated for the end of this year) is going to be a major disappointment as well.


    P.S. Ilmegid isn't off the hook either. That's another dumb Techinic that needs to be heavily nerfed (or completely removed). Judging SEGA's knowledge to balance skills, I simply won't hold my breath for it.
    HR has taken SS throne for most bosses. SS will still be used on general situations where not many mobs are piled up , where kanran/kazan are better
    Last edited by kabutozero; Jun 11, 2014 at 08:54 AM.

    STAND UP TO THE VICTORY !

  9. #39

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    Quote Originally Posted by Raid_Hirsh View Post
    Seriously, I lost all faith in SEGA's ability to balance this game... Did SEGA honestly believe that a 40% damage reduction would be enough for people to stop spamming it (especially with the measly buff that was given to Asagiri and Gekka)?! If so, then they are sadly mistaken~

    What SEGA should have done is: increase the PP cost, and remove the Hyper Guard. In addition, they should have removed the mobile aspect of Shunka and altered it to be completely stationary. That way, inexperienced players wouldn't have to rely on Shunka to play the game for them (by holding the up key).

    With that all being said, it's such a shame that SEGA missed a big opportunity to make things right -- instead, they took the lazy approach (like they do anyways). I can guarantee that the full ledge revamp (that's slated for the end of this year) is going to be a major disappointment as well.


    P.S. Ilmegid isn't off the hook either. That's another dumb Techinic that needs to be heavily nerfed (or completely removed). Judging SEGA's knowledge to balance skills, I simply won't hold my breath for it.
    So pretty much, QQ Sega didn't make Shunka completely unusable? Were you expecting them to make Shunka-shuran cause things to be deleted from your hard drive or something?

  10. #40

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    Quote Originally Posted by Raid_Hirsh View Post
    Seriously, I lost all faith in SEGA's ability to balance this game...
    You've clearly never played Virtua Fighter. Sega doesn't balance... they just shift strengths around.

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