-You don't need D. Saber Parrying at all, learn what PA's offer I-Frames (Acro Effect, Deadly Cycle T0 etc) & you'll find yourself never using it plus you want more PA's on your weapon palette so it's safe to completely ignore it. I recommend you don't bother with the skill at all
-You need Iron Will in UH content, Limit Break (rather the class) is a high risk/reward deal so you're more in line for being one shot, thats where Hu's Flash/Tech Guards come into help along with Iron Will as the main safety net.
-Majority of the content in the game you are facing everything you fight, you end up almost never using Wise Stance outside a few instances (DF Elder Arms). Some people run dual stances but if thats something you want to do, you can.
-You drop PP Slayer in favor of Striking Up 2/3 for damage upkeep ALL the time versus when you drop below 50% PP thres
-Chase Skills are almost useless because of the amount of time it takes for something to proc a Status Effect, the mob ends up dying or the boss is either immune or not effected for too long (small damage window). You won't see much use out of this skill so genuinely only 1 SP is put into Chase Advance and that's it. I do NOT suggest building around this skill at all, it's not worth the time or effort.
-Fi/Et is technically better than Fi/Hu (by around 3-4%) in specific content, Pro Fi players choose Fi/Hu over Et sub for majority of the content. Just remember to say good bye to any Vampiric SSA's you're using & halting your DPS to use a quick Mate.
-Unless you're doing Backhand Smash meme's, you don't need anymore more than 3 SP into Same Arts PP Save
-Change class tab for Et sub
http://arks-layer.com/skillsim/skill...bIn6GAJk000000
Connect With Us