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Thread: PSO Remake

  1. #101

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    Made a Windows build of the Forest 01 design. If you don't have a semi-beefy computer I'd not recommend downloading it. No in-game quality settings to adjust, sorry. I'm busy working on Testity and school work. The project overall is still slowly moving forward.

    https://mega.nz/#!CBxFDIYC!nuTaqio3h...NYjrmk48IQVS0I

    If you wanna just watch the video it's still up on Youtube: https://www.youtube.com/watch?v=iV6skAtkGrQ
    Last edited by Glader; Nov 29, 2015 at 07:22 PM.

  2. #102

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    Looks great! I'll try to give it a run later today. I hope a GTX970 is sufficient.


  3. #103
    Curiously attractive for a fish man Zorafim's Avatar
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    That looks absolutely gorgeous.

  4. #104

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    Quote Originally Posted by qoxolg View Post
    Looks great! I'll try to give it a run later today. I hope a GTX970 is sufficient.

    You should be fine. A GTX 970 is vastly superior to my video card. The only issue is there is stuttering, even though the frame rate is above 60, and I don't know why. The stuttering isn't poor preformance and I'll look back into it in the future.

    Quote Originally Posted by Zorafim View Post
    That looks absolutely gorgeous.
    Thanks =)

  5. #105

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    Hi guys, I've been working on Testity which is a custom build process for games projects in .Net. It currently uses code generation techniques to allow for the creation of unit testing and dependency injection friendly components. You can find this WIP in this repo: https://github.com/HelloKitty/Testity

    In a more cool announcement we recently teamed up with a talented artist named Meleemaru! He just joined us and already we've something really cool to show you that he has created. He did the modeling, texturing and animation for this amazing piece. The video may be laggy but I assure you his art is worth sitting through it. Check out the Youtube video here: https://www.youtube.com/watch?v=1X9sJUwy9Qk

  6. #106
    Space Hobobo Bo Bobo yoshiblue's Avatar
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    Got to admit, I like how you can read the words off the small door screens. That's pretty cool.

  7. #107

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    State of the Project March 2016 video update: https://www.youtube.com/watch?v=STenkKA090g

    Read the first post of this thread for some information about the video and previous happenings.

    Picture of the old promo code running on-top of the new Forest

    Spoiler!
    Last edited by Glader; Apr 5, 2016 at 08:23 PM.

  8. #108

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    Glad to see the project is still being worked on. If you need help with your GUI please feel free to send me a message

  9. #109

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    Hey guys, I updated the front page with some information about the project. Including a public Trello I created tonight: https://trello.com/b/PCcyUU6l/pso-remake-main for people to follow along with the project. We've also moved to Slack and have teamed up with another artist! Watch out for his first contribution on my Youtube channel sometime next week: https://www.youtube.com/user/hcflowen/videos

    We're still looking for more talented developers. Read the first post for more information. Follow the various Github Orgs and Repos I posted on that page too if you're a developer interested in contributing or poking around in the work done so far. Almost everything is open-source except for the Unity3D scenes themselves. Even the Unity3D client code is public as we compile it externally and import DLLs.

    I look forward to bringing more interesting news in the future.

    Quote Originally Posted by Myobi View Post
    Glad to see the project is still being worked on. If you need help with your GUI please feel free to send me a message
    Hi, we still have the same UI artist who built the Promo UI but he's definitely burdened with building and maintaining the exporter tool for PSO:ES. If you have a portfolio feel free to message it to me. I'm very picky though since Pol has created AMAZING UI elements so far.

  10. #110

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    Hey fellow PSO-fans, here's an update from one of the 3D-Artists of the project:

    Stills:



    Animated:
    https://embed.gyazo.com/8e1239ca5ea4...4f9a9f93c6.mp4

    So we got the Booma-Family (completely animated) and the Poison/Nar-Lily (also completely animated) here. I think they turned out pretty well, very close to the original, with some minor changes here and there. It was a bit complicated to texture the Booma, as i needed to add some "fake" contrast since the old textures had shadows/light worked into the texture. Kinda fun to emulate the old texture style PSO had. Right now i'm working on the famous Rag Rappy. The goal (for me) is to have all Forest Monsters finished by the end of the next two months, because i got a lot of time on my hands in this timeframe. So for now you can expect more frequent updates. We also found another PSO-fan and 3D-Artist that is working on mechanical things (laser fences, switches, etc), he too is creating some awesome stuff right now!

    Little "request":
    I'm not too experienced when it comes to making animations. To be honest, the PSO animations weren't the best either, so remaking animations of most monsters isn't too problematic. But once we get to more complex things (Bosses, Quadrupedal enemies, Player weapon animations...) it'll take a lot of effort and time for me to get the animations right. I can't say how problematic it will be, but i can say that it will take a lot of time for me to make those animations because i simply lack routine. If you guys know someone that can create good animations (and rig models maybe), spread the word about this project!
    Last edited by Meleemaru; Jun 30, 2016 at 05:09 AM.

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