There's a support item that can change the element of a weapon, they're called Attribute Change(<name of element>). Only way to get them is from AC scratch, but are tradeable so you could just buy them off from player shop. Right now, the only good weapons you could get easily are the Zeinesis series.
The invade weapons themselves are not worth using. Their upgrade, Austere, were relevant back in episode 3 to early episode 4 but were quickly replaced by Astra and many 13*s after that.
Right now, the amount of effort required to get an Austere weapon and to grind it is not worth doing in comparison to doing Collection Files for the Zenesis/Qliphad. If you are not able to get enough Zenesis weapons for different elements, you can just wait for the next big eq and do CFs for that one.
i got a zeis rod but idk wich pot to take on my first +10 can someone help me out
Someone can correct me if I'm wrong here as I haven't gone through the process yet myself (saving all my cash for unit affixing!) but your process should be something like this:
Zeinesis Rod:
* Get to +30, take the potential 'Guidance of Life' (Swiki says that, actual English translation may differ. Avoid the Blessing one anyway).
* This potential, at lv3, gets you +10% success on affix rate, so affix the Zeinesis rod to the gills.
* At this stage, convert the Zeinesis Rod to a Qliphad Rod. Pretty sure Zeig does this - go talk to him soon, so you can see what other materials you'll need to do this conversion. The conversion maintains your affixes.
Qliphad Rod:
* Use the potential 'Flowering' (again, Swiki translation, results may vary). This adds 14% damage at lv3, AND doubles the power of each of your affixes (hence why I suggested the affix pot for the Zeinesis, so you can cram more in there/make it easier to do that).
^Gotta remember to get the rod to +35 first after unlocking Guidance of Life Lv3. That will give you access to Sentence Triple.
(Kazuki, RA or BR/HU, Human♂) (Yusei, FO/TE or FI, Newman♂)(Zane, TE or BR/HU, Deuman♂)
Ship: 2-Ur
used this post to make a list of all techs that are getting a damage buff in ep5 along with their respective damage crafts
http://pso2.jp/players/news/?id=11331
some are already obvious but some could potentially present a choice since if both tech and its damage craft are getting separate buffs the result could potentially out-perform the original craft choice (like ra barta for example)
Same post also says regarding having to re-craft to get the new buffed damage %:
* Regarding recipe adjustment, it applies to newly created custom disc after updating
so anyone who has great damage crafts already will want to redo it
fire
foie blazing
na foie blazing
ice
barta ice-fang
gi barta ice-fang
ra barta ice-fang? or keep multi
sa barta ice-fang
lightning
gizonde super-charged
zondeel super-charged? or keep fierce
na zonde super-charged
ilzonde super-charged? or keep concentrated (most likely concentrated for travel)
wind
gi zan wind-slicer
ra zan wind-slicer
sa zan wind-slicer? or keep efficient (also reduced charge on both hence slicer probably)
ilzan wide (only tech buff since no damage craft)
light
grants brilliant? or keep efficient
ra grants brilliant? or keep concentrated (most likely concentrated for dps)
na grants brilliant? or keep multi
il grants brilliant? or keep uncrafted
dark
megid/umbral
gi megid/umbral? or keep concentrated (most likely concentrated for dps)
sa megid/umbral
Last edited by mr.chills; Jun 19, 2017 at 07:05 PM.
Hi guys, I would like opinions on the build I plan on running for my Fo/Te Dewman (female). I plan to focus on the elements Fire/Light/Dark. Here's the build.
I basically made it by looking at other builds and putting points to things most other people I saw where prioritizing. I'd appreciate any kind of feedback, and if you could look at the Techer subtree I'd appreciate that too.
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