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  1. #1001

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    i mostly just use barta/gibarta/rabarta with rod and use maihime talis for strong illbarta

  2. #1002

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    With Ares WAY easier to get and Gal being available, what are some recommended high end weapons for each element? IIRC there's Fire Ares, then ilbarta spam maihime but i forgot the rest
    Quote Originally Posted by WarSarah View Post
    in other news, accept your angular tits.

  3. #1003

    Default

    ^Gal rod (Dark). Long range pot.

    Ares or Austere for Light. Either Rod or talis. Or both.

    Gal Wind for wind, lol (20% Wind tech dmg up). Can also opt for Wind ele Evil Nochiuhau, but haha...seems kinda meh xD

    This rod, キャナロップ, for lightning. 12* and has innate Il-Zonde. Lightning tech pot.
    (Kazuki, RA or BR/HU, Human♂) (Yusei, FO/TE or FI, Newman♂)(Zane, TE or BR/HU, Deuman♂)
    Ship: 2-Ur

  4. #1004
    Cucklefuck InvertedWyvern's Avatar
    Join Date
    Dec 2014
    Location
    ハンバーガーじん
    Posts
    221

    Default

    Fire - Ares Rod, because mobbing and PB gauges
    Ice - Ideal Talis, because Scrub
    Lightning - No Opinion, I'd just use a max element psycho wand probably
    Wind - No Opinion, prob just Gal Wind even though I hate casting Wind techs from talis
    Light - Austere.
    Dark - ?

    Or I mean, get an austere for everything ez pz

  5. #1005

    Default

    Quote Originally Posted by Nyansan View Post
    With Ares WAY easier to get and Gal being available, what are some recommended high end weapons for each element? IIRC there's Fire Ares, then ilbarta spam maihime but i forgot the rest
    Rod:

    Fire: Ares, Austere
    Ice: Ares, Gal, Austere
    Lightning: Ares, Slave, Austere
    Wind: Ares, Austere
    Light: Ares, Ideal, Nemesis, Austere
    Dark: Ares, Gal, Austere

    Talis:

    Fire: Ares, Austere
    Ice: Ares, Ideal, Austere
    Lightning: Ares, Slave, Austere
    Wind: Gal Wind, Austere
    Light: Ares, Nemesis, Austere
    Dark: Ares, Austere

    More or less. Order is just oldest to newest and has no significance otherwise.

  6. #1006
    Almighty Lord Alpaceus Shunx's Avatar
    Join Date
    Sep 2014
    Location
    Route 202
    Posts
    166

    Default

    So being my first time legitimately playing Fo/Te

    What's the best way to set up my Sub pallette for ease.

    Generically switching from MElee and Range to Magic is confusing on how to set up your subpallette, at least to me it is.

    I was planning on running Te/Fo for Support/Damage disher, but I'm running Fo/Te on a new Character trying to get around to this.

    More specifically what techs would I use? aside from the specifics, Shift, Deband, Resta, Zondell, Zanverse
    Last edited by Shunx; Dec 13, 2015 at 01:12 PM.
    Sig is 1,324.5 KB, reduce to 49kb.
    People have 50KB+ sig images, and mine gets cut. Legit

  7. #1007

    Default

    I have a 60fire Gal Rod

    Should i get the long range potential for it? It seemed like a good idea at first for Folmegion/Foie/Rafoie but i am not really sure what the cut off point is

    Thinking it would be useful for TDs if the long range distance is infinite or something
    Ship 2 - Mirage
    Hu - 75 Fi - 75 Br - 75 Bo - 75 Ra - 75 Gu - 75 Fo - 75 Te - 75

  8. #1008

    Default

    Quote Originally Posted by Lax View Post
    I have a 60fire Gal Rod

    Should i get the long range potential for it? It seemed like a good idea at first for Folmegion/Foie/Rafoie but i am not really sure what the cut off point is

    Thinking it would be useful for TDs if the long range distance is infinite or something
    Long-range potential is certainly more useful than medium-range for the rod.
    HERE is a video showing the range of it. It's nowhere near infinite; it's pretty restrictive, actually, which is unfortunate.

    I would suggest going Dark for it, though, since Dark has more techs that work well with the potential, and being Dark will still make it work well with Fomelgion. (Fomelgion hits more with its Dark portion than Fire, anyway, so it'll be better if it's Dark for this case.)
    Last edited by Perfect Chaos; Dec 13, 2015 at 07:30 PM.
    Ship 02 | ID: Perfect Chaos
    Characters
    Zelda (Newman ALL @ 100) | Sheik (Newman Et/Bo/Fi/Ph/Te @ 100) | Samus (Cast Gu/Fi/Ra @ 100)
    Ganondorf (Dewman Fi/Et/Hu @ 100) | Link (Newman Br/Et/Hu/Hr @ 100) | Deoxys (Cast Lu @ 100)
    Level 50 Technique Customization (max level) using Craft Tech Maker 4. Feel free to message me in game to request any recipe(s).

  9. #1009

    Default

    Quote Originally Posted by Perfect Chaos View Post
    Long-range potential is certainly more useful than medium-range for the rod.
    HERE is a video showing the range of it. It's nowhere near infinite; it's pretty restrictive, actually, which is unforunate.

    I would suggest going Dark for it, though, since Dark has more techs that work well with the potential, and being Dark will still make it work well with Fomelgion. (Fomelgion hits more with its Dark portion than Fire, anyway, so it'll be better if it's Dark for this case.)

    Is the long range distance really that small? bleh

    I may aswell just not use it in that case since my original plan was to use it on Mining Base Defense
    Ship 2 - Mirage
    Hu - 75 Fi - 75 Br - 75 Bo - 75 Ra - 75 Gu - 75 Fo - 75 Te - 75

  10. #1010

    Default

    All things considered then, gal rod's most favorable element is...? Dark? Since ice can get a little redundant-ish
    Last edited by Maninbluejumpsuit; Dec 14, 2015 at 12:55 PM.

    Shigure ship 2. Credit to agarwood for the picture!

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