Be aware I'm an average FOTE players, so specific boss killing strategie never were my strenght.
So the general idea is:
Light
Boss: Ragrants, Ragrants and maybe ilgrants if the boss is too mobile.
Mob: Talis Zondeel into Ragrants. Rod also work, but make sure to apply zondeel when safe (tip: making a short jump to get out of your own zondeel is faster than straight mirage escape. You may mirage escape after the jump if you wish.) Gigrants, even after using the charge time reduction tech craft is still lower dps than zondeel ragrants, but a fine option for stuff it can one shot. Nagrants ... it's more usefull if you combo it with zondeel and watch the mob get stun locked. I know I had fun using it to setup TAJA for Moment Gale as JB BOFI last summer when we had a LQ with 90% darker mobs.
Fire
Boss: Safoie for up close and personal, eitheir power crafted for damage or -pp for subtainability. Nafoie is ok when using PP convert. Rafoie and Foie for long range.
Mob: Gifoie for that 360 aoe, heavy damage and zondeel make it better of course (alternatively, safoie work too with zondeel). TPS Foie can make short work of a line of mob if you don't directly aim at them, since Foie stop at the 1st hitbox it's core hit, but won't stop if it only graze it (I like to shot a little over their heads). Rafoie for usual long range sniping with tiny aoe.
Ice
Boss: It's mostly ilbarta who does the heavy work. If in an mpa with other FO, try to be mindfull and see if they hit harder so they can get the 7th hit more often (I'm guilty of rarely following my own advice). Innocent Form's potential weapon is best done when solo for 1st to 5-6th hit.
Mob: A mix of Gibarta, rabarta and innocent form nabarta get the work done (innocent form is also nice with sabarta to one shot less bulky mob out of range of your aoe).
Lightning
Boss: With the introduction of Zonde Type-0 tech craft, I can no longer say if it's better than combining sazonde (can be used with or without innocent form) with zonde spam.
Mob: Here, zondeel take a nosedive since your lightning tech will detonate it (captain obvious hat on). If you do use zondeel for damage, detonate it with razonde or zonde. Talis/Jet Boot's Razonde also work nicely, since it can get a wide range when used from high enough. Gizonde is a little lackluster, probably best done when mob not too spread out and you don't want to set up with zondeel.
Wind
Boss: Nazan concentratred tech craft up close and personal. Sazan and/or Razan (multi hit recipe) for longer range. (Back in EP1, Zan spam used to pull some heavy dps when aiming upward with TPS and circling the boss. It's now keep in check by having each Zan on a timer before iit stop.)
Mob: Ilzan if not using zondeel, otherwise Razan (multi hit) iirc deal more than Sazan, but in an mpa, I would avoid Razan since it knock mob upward, out of melee's reach. I mean, FO often already kill mob before melee can reach them, let's not add knocking them out of reach, especially on XH.
Dark
Boss: Gimegid concentrated recipe actually hit close to Ragrants for damage and cost much less on top of having some decent range (which can be extended further with a talis). Only downfall is that it doesn't track at all if the target move even 1 cm/inch. Namegid is only decent/ok/good when you're not holding aggro on a very mobile boss. And Samegid is considered trash tier, since you need space for all hit to have enough distance to correctly track the boss and actually hit it. Gimegid
Mob: Mostly zondeel-gimegid in my case, with Megid thrown when not using zondeel. Ilmegid also get a mention for when it come to lower level mob it can one shot. I hasn't touched ramegid in a very long time, since gimegid work well enough for me.
Compound Tech, mostly Fomelgion and Baranstion, are excellent burst attack best done when a boss leave himself wide open long enough. Zanverse in general is good for boss, doubly true in an mpa (but if you isn't boosted by wind masteries, weapon potential or a few skill from other class, you should leave it to someone else if they are using zanverse, since the 1st/older active one in a given spot will overide all the other zanverse present. Also why people don't like BO using Moment Gale on boss, other than being lower dps.) You can combine Zanverse with those two compound tech for more damage (or alternatively megiverse to not die).
Ragrants and Gimegid can/often will be stronger than correct elemental weakness, since they hit that hard when specc'ed into. Same with fire tech with mobbing, since they are faster to charge and hit strong enough to be better dps at time also.
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