I have been. I dabble in the Japanese version, but I'm not throwing any money that way. To a degree, it actually paid off because all the IPs around here were off that service for over 6 months. And because I was not staying home during that time, I pretty much was off of it. So more of a *forced* wait. Still, I don't throw money at stuff where I could be disconnected from it, at any time. I'm not holding my breath for it, at this time. Nor am I for just about any major cool IP Sega has kept under lock and key.
We're getting a slow trickle of 3D arcade conversions on the 3DS, and that's pretty much the main non-Sonic things we are getting.
Still, the big reason is the same reason Commodore failed. (One of the most historic examples of a corporate failure in the computer or videogame industry) They simply decided to completely ignore too much of the fanbase, and all the way to the bottom, they pretended to act as if they knew everything. They also had the added fuel of ignoring the branches of the company that partly had the job of relaying regional consumer demands to the parent company.
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