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  1. #2021

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    Quote Originally Posted by Specialgirl View Post
    wand pas with wand explosions
    Highly unlikely, since thats pretty much bouncer. Making PA's would also be to much work anyway.

    I would expect something like a conditional boost to techs or some PP mechanic (though we already have to two PP skills). Maybe Zero Range Tech boost? Don't expect Sega to make entirely new skills or mechanics for just a simple buff in the middle of a new episode.


  2. #2022

  3. #2023

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    While we're thinking of CRAZY things how about a skill that turns your wand into a photon whip

  4. #2024

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    Quote Originally Posted by Selphea View Post
    Wand Graptor 
    How about Banish Wando? How about combining both of them for exponential damage?


  5. #2025

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    I feel like Techer just needs a bigger, faster, and more reliable Zondeel.

  6. #2026

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    Quote Originally Posted by Rayden View Post
    I feel like Techer just needs a bigger, faster, and more reliable Zondeel.
    Techer has no problem with mobs. It needs bossing options.
    A super strong charged normal attack or triggering the wand explosion twice when hitting only one enemy with the wand smack could be easy options.
    Arada - PSO2: Ship 10 - Techer - Team master of Odyssey

  7. #2027

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    Quote Originally Posted by Ether View Post
    I get the feeling Sega has always just expected people to go TE/FO and play like a weak force with buffs
    With Ep 5 changes, it is possible: http://arks-layer.com/skillsim/skill...000dBIb0000008

    The question is: who would want to play Techer like that?

  8. #2028

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    Quote Originally Posted by qoxolg View Post
    How about Banish Wando? How about combining both of them for exponential damage?
    Sure, let's combine them 40PP(Vol) + 50PP(Banish) = 90PP.

  9. #2029

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    Quote Originally Posted by qoxolg View Post
    Highly unlikely, since thats pretty much bouncer. Making PA's would also be to much work anyway.

    I would expect something like a conditional boost to techs or some PP mechanic (though we already have to two PP skills). Maybe Zero Range Tech boost? Don't expect Sega to make entirely new skills or mechanics for just a simple buff in the middle of a new episode.
    1. every time you apply shifta/deband/resta/anti it applies a few ticks of the opposite spell shifta/deband or both resta/anti
    2. shifta/deband/resta/anti aoe out of anyone you hit with them allowing for chain reactions extending the range and allowing for multiple casts with 1 cast instead of having to cast it twice to get your long time assist
    3. change shifta and deband base skill on the skill tree to stack in intensity per casting tick and change to main class only (5% stacking to 50% with long time assist but change them to work like the shifta skill so its all damage not base)

    just some ideas
    Last edited by Specialgirl; Aug 2, 2017 at 09:01 AM.

  10. #2030

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    Quote Originally Posted by ralf542 View Post
    Sure, let's combine them 40PP(Vol) + 50PP(Banish) = 90PP.
    No no no! Sega always makes the same mistakes multiple times, so 10PP + 12PP is more realistic


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