Splitting up in M2 is counterintuitive and costs drops when they matter most.
It's not whether something is hard or not, it's whether it's efficient or not. I rather have one group without back tracking then two, and one group probably running
through Vol's path. Unless, of course, you skip drops on the opposing side, but that's just awful.
Also forgot to mention that in M2 it's better to not pick up the Challenge Doll until after Gwanada is down.
If you die, a Moon Atomizer is cheaper than wasting a Challenge Doll.
Does the exp and rare boost apply to CQs? I assume the answer is probably no, but they did say "all quests".
Does being in a full party give an exp boost in CQs?
You get a tiny mile point clear bonus for being in a party. It's something like 5 to 15 points, I think.
That would explain the differences in points during our 9man. Well then!
I may be wrong, but I think he was wondering If you(the gaijin) are doing the interval rush.
If you're wondering what's an interval rush. It's when a person rushes to interval area as fast as possible in order to stop VRE from depleting. MPAs like to assign one person for this role, because it means you're skipping drops. It'd be bad if several people rushed and skipped on loots.
Last edited by Friyn; Apr 17, 2015 at 12:10 PM.
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