Sometimes, it's the little things that can help improve something. Sure, a new episodes, new fields and new Excube Pinatas are nice, but what about the smaller things?
I'll go first:
-A counter for the rewards that require multiple achievements. For example, if a reward requires you using an NPC 100 times or killing a rare boss 100 times, it would be nice to know how many times you did it to know how many times you got to do it until you get your reward.
-XH difficulty for all the ARK Quests and Free Fields (Time Attack would be nice too). Kuronia just gave us that first the first time, it's not like it would be hard to implement for the other ones, pretty much every enemy already has XH difficulty programmed into it for EQs.
-A training room. You could choose your enemy (regular or boss), you could make it move or stand still (just like a training stage in a fighting game) and see the damage you can make on weak points, etc. You could also choose your arena which would be boss rooms from the game itself. Again, just grab the coding that's already in the game, nothing special there.
-Lower the risks for adding extra slots for weapons and units. I often play peeping tom by looking at people's gear and I rarely see weapons with more than 5 slots, let alone units. This is because 6 slot material with decent abilities sale for too much and risks are to high to add an extra slot. Even during boost week, going from 5 to 6 slots is still just 95% unless you have the same material as your original item, which is not always possible or financially wise to do so. Either add an extra 10% or create items that gives a boost of 40% and charge 50 Excubes a pop or something.
Well that's all I have, list your ideas now.
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