Aside from playing Braver extensively, I also main Gunner. Here's my comprehensive take on buffing Gunner:
Currently there are issues with Gunner:
1. Chain Trigger as main DPS / burst vs Boss is very strong but unreliable.
2. Poor mobility on the ground, which in turn harms mobbing capability.
3. PP regeneration is still not enough, amazingly.
4. Showtime Star provides good damage sustenance (prevents that 1.3x TMG Gear damage boost dropping) but in turn also creates another problem: its 1.2x damage boost dropped if you get hit by stray attacks.
5. Elder Rebellion and Satellite Aim strong but throws enemies everywhere, preventing you to actually use them for mobbing. :|
While PSO2 developers improved Gunner playstyle DRAMATICALLY by nerfing SRoll-JA and buffing everything else, (gameplay was monotonous, now MUCH more exciting) those issues mentioned above has not been fixed.
Chain Trigger itself is a minigame: it requires you to focus fire on a specific coordinate on the enemy part. Upon success, you're rewarded with huge damage burst and speeds up the cooldown cycle for the next chain session. This begs a question: What if you fail?
When you failed Chain Trigger, not only you missed a potential for dealing damage, but you also need to wait for quite a while before you can use your next Chain Trigger. Not fun.
Chain Trigger can be fixed NOT by actually letting you to hit anywhere on the enemy it applied and stacks (doing so will remove the 'fun' of Chain Trigger
), but can be fixed by removing the cooldown altogether. If you fail, you can reattempt. If you success, you get damage burst. Sounds OP? Tell that to those boss OHKO-ing RA / JB BO / FO.
As for the second issue, I love how bow works. It actually has side step. Why can't we have that on Gunner?
Third issue can be fixed by increasing TMG Mastery PP recovery. We need Deband PP Restorate level of PP recovery. While at that, please buff that critical damage; 5% doesn't cut it.
Fourth issue can be fixed by just scrapping Showtime altogether. The core concept of the skill is flawed and is just a big bad band-aid. Make TMG gear doesn't drop when you get hit by damage dammit. What about that 1.2x High Time damage boost? Make Aerial Advance works when you're airborne instead of hitting airborne enemy.
And finally, fix Elder Rebellion and Satellite Aim to stagger the enemy instead of launching them. Problem solved.
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