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  1. #1

    Default Help on a Few Builds

    I've been playing as a Force and Hunter recently, and I've also been considering checking out Rangers because I never give them much of a chance when I do try them, but I'm terrible when it comes to making the builds for my characters. I used to use the Episode 3 Build Guide on here but it hasn't been updated since October and I know that things have changed since then, and we have more skill points, so I don't want to rely on the skill trees from that guide. So I'm wondering if anyone might be able to suggest some builds for my couple classes. I need a Hunter build, a Force build, and a Ranger build. I'm also open to subclass suggestions. I'm figuring on Hu/Fi, Fo/Te, and Ra/Gu, but if there are better options I'm open to suggestions. I'm just really bad at figuring out what skills go together and any help you can offer is appreciated.
    Ship 2
    ID: JadedNightingale
    Leorina (Te/Fi)
    Ariadne (Br/Hu)

  2. #2

    Default

    Every class has a few core skills that are a must have, the rest are personal preference.

    The guide is somewhat dated but it still offers decent advice. I will point out where it's wrong, instead.

    Hunter:
    Instead of Iron Will, many suggest Automate Halfline. Hu/Fi is a good choice, but frankly - Fi/Hu is even better. Of course if you want to use Hunter weapons as Fi/Hu, you need to find those that a Fighter can equip as well.
    Generally if you run Fi/Hu then Iron Will is better (because of Limit Break and trust me, Fi/Hu wants to use Limit Break. Also Critical Strike and + Crit abilities, which the guide gave a low ranking but that was a mistake), Hu/Fi benefits more from Automate. On the Fi tree, you want the Brave subtree and PP Slayer, everything else is secondary.

    Force:
    Fo/Te is a good combo. You grab Tech TA/Charge Advance, Elemental Conversion, and put skill points into whatever elemental masteries you want to use. Or in case of a generalist build, try to spread them around (but I found lightning less useful than ice and fire). For the techer subclass it's similar - elemental weak hit, PP Restorate, PP Convert is good too, and go with elements. Techer has a lot of good support skills that buff use of shifta and deband... but the best ones of them are main class only. Oh well.

    Ranger:
    Can't help you much here I'm afraid. However Gunner is a pretty poor class and it doesn't have good synergy as a sub. Ra/Br, perhaps? Once again, not an expert on this.

    I assume mags aren't a problem?

  3. #3

    Default

    Hunter main, Fighter/Braver/Bouncer sub (depending on your preference and available weapon).
    Personally I prefer Fi/Hu for Fi or Hu weapons. Br/Hu is better than Hu/Br. AFAIK Bo/Hu or Bo/Fi are better than Hu/Bo.

    If you want to focus on casting Techs, Fo/Te is the way to go. Alternatively, Fo/Fi, but not sure how viable that still is.

    Ranger main, Braver sub (Weak Stance + Bow). Ra/Gu is more for if you want to do close range Launcher. No idea if Ra/Hu is still viable.

    And as TehCubey said, you'll need Mags for each attack stat.


    Some trees I'm currently using. Kind of a mess, but should give you a rough idea of what's good:

    http://pso2-skill.pwnedgalaxy.net/sk...AfakdoIb00000f

    http://pso2-skill.pwnedgalaxy.net/sk...0jdoIb0000000j

    http://pso2-skill.pwnedgalaxy.net/sk...AfJkdoIb00000f

    http://pso2-skill.pwnedgalaxy.net/sk...AfakdoIb00000f

    http://pso2-skill.pwnedgalaxy.net/sk...0fdoIb0000000j

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