Fucking why
http://www.bumped.org/psublog/pso2-j...eptember-24th/
Should have known Sega couldn't leave the difficulty of one of the only challenging places in the game alone.
Fucking why
http://www.bumped.org/psublog/pso2-j...eptember-24th/
Should have known Sega couldn't leave the difficulty of one of the only challenging places in the game alone.
To be fair, Ult is more about giving enemies absurd amounts of health and overwhelming the player with large amounts of said enemies in order to force playing in MPA's. If you're playing it how it was intended, "challenging" wouldn't be the word I would use. After all, with enough people, a lot of times Ult stuff seems to melt as fast as usual enemies. Granted the enemies at least have had much more mean AI patterns, but that's not really saying much with what we start with. You can still literally run away from any of them which is a bit sad.
It's not like challenge really means anything. Especially when it's just a case of things having way too much hp and overwhelming you. No amount of "git gud" can save you from getting hit from 5 directions at once unless you're just cheesing things out, which isn't exactly engaging gameplay for something you're meant to be grinding.
but "getting rekt easily if you are swarmed by ult mobs/bosses" is the main appeal of ultimate quests....
well we still don't know how much easier it will be tbh
and look at those 13* slave recolors...and more stones to collect(250 x 4 for 60, one stone per run)
#magic stones collector online 2
I could solo Ult as a Techer, Gunner, or Force. Yeah it takes a long as time, but you can easily get away from getting swarmed.
Honestly, the only appeal it had for me were the PAs at level 17. I didn't find it fun.
Oh, I almost forgot. And getting compound techs.
Other than that I never cared for Ult. Seeing as it's getting "Easier" and getting one wep I want (Fender) I'll play it for... not sure how long before I get tired of hunting for it.
It was only challenging in the same way you make a game harder by removing save options.
I.e. poor mechanics that made it inconvenient and annoying and only as a side effect raised difficulty.
Until now ult Naberius never was anything but a chore.
But I hope with this balance fix it can actually get fun.
And apparently the new 13* weapons all have 49 more base attack than Slave.
That's off to a very good start. Now lets just hope the potentials are also as good.
Not sure if trolling.
I'm at least 90% sure a bunch of other people said the same thing, but it was more of a chore, and a tiring visual overload.
It was a run-in-circle EQ that rewarded you nothing outside of killing anga for RNG 13* which manages to give an unlucky set of people nothing after thousands of kills.
The only difficulty in ult nab is how cheap every enemy can be en-masse with infection cores, juggles, CC immunity, stunlocks. Most of which is negated by having enough ice FOs, aka being just as cheap.
Taiga gets it.
Shigure ship 2. Credit to agarwood for the picture!
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