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  1. #2601

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    Does Point Assist skill increases your damage on the enemy as a whole or it only increases the damage done on the marked area?

  2. #2602
    Sega Stockholm Syndrome GHNeko's Avatar
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    Quote Originally Posted by TheIrregular View Post
    Does Point Assist skill increases your damage on the enemy as a whole or it only increases the damage done on the marked area?
    PA only increases damage when you hit the marker/marked area. Support Fire increases damage on the whole enemy that's marked, and it stacks with PA.



  3. #2603

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    14* Rappy
    Personality seems to be unchanged
    HP 1947 -> 2437
    S-ATK 1143 -> 1651
    R-ATK 1155 -> 1665
    T-ATK 1228 -> 1745
    DEX 447 -> 7777
    S-DEF 1570 -> 2032
    R-DEF 1496 -> 1986
    T-DEF 1570 -> 2556

    Seems like Conversion Roll and a T-ATK build might be the most optimal one. Also Rappy seems to have had enough of that Damage variance BS lmao
    Last edited by XrosBlader821; May 15, 2019 at 11:21 AM.

  4. #2604
    techers are the best Agastya's Avatar
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    beating an oodan to death with an eternal psychodrive
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    do we know if rappy requires su main to drop?

    e: a non-su friend dropped one, so no, it doesn't require it
    Last edited by Agastya; May 15, 2019 at 08:18 PM.
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    the pso-world forums are a pvp-enabled zone

  5. #2605

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    Any idea if there is a shiny version for 14* rappy?

  6. #2606

    Default

    Quote Originally Posted by XrosBlader821 View Post
    14* Rappy
    Personality seems to be unchanged
    HP 1947 -> 2437
    S-ATK 1143 -> 1651
    R-ATK 1155 -> 1665
    T-ATK 1228 -> 1745
    DEX 447 -> 7777
    S-DEF 1570 -> 2032
    R-DEF 1496 -> 1986
    T-DEF 1570 -> 2556

    Seems like Conversion Roll and a T-ATK build might be the most optimal one. Also Rappy seems to have had enough of that Damage variance BS lmao
    Now if they only gave us a parfait that does what Phantom's dex mag skill does but for pets (let's say, like 3% conversion sounds reasonable).

  7. #2607

    Default

    This fine for a candy layout for Rappy? Just want anyone to double check and make sure I'm not missing out on crepes or stick candy.


  8. #2608

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    I took Rappy out pecking in the field with his amazing DEX value:



    I have 701 DEX, he has 7777.

    I don't know all the formulas for how DEX is handled, so I had him peck some mobs for a while and it seems like it pushes him up to roughly a 96-100% damage variance, which is certainly a lot better than the original 70-100%.

    If you're a phantom sub you probably benefit from this a lot less due to your crit chance (and high DEX), but it's an interesting gimmick he has. I kinda was assuming that much DEX would just make him hit for maximum damage all the time or close to it, but I guess 96% is close enough.

  9. #2609

    Default

    Quote Originally Posted by Crevox View Post
    I took Rappy out pecking in the field with his amazing DEX value:



    I have 701 DEX, he has 7777.

    I don't know all the formulas for how DEX is handled, so I had him peck some mobs for a while and it seems like it pushes him up to roughly a 96-100% damage variance, which is certainly a lot better than the original 70-100%.

    If you're a phantom sub you probably benefit from this a lot less due to your crit chance (and high DEX), but it's an interesting gimmick he has. I kinda was assuming that much DEX would just make him hit for maximum damage all the time or close to it, but I guess 96% is close enough.
    Well you can't go higher than 90% min damage with dex, that's what crits are for. However since the weapon variance only applies to Weapon stats, excluding Base stats and weapon element stats the damage variance ends up being a lot smaller. which is why capped damage variance ends up being below 10%

  10. #2610

    Default

    Seems like one of the new exquisite parfaits you can buy from new armada shop is basically 14* version of steady parfait,should work nicely with 13* version for mobbing focused pets

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