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  1. #2211

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    what is the best way to mob with summoner?

  2. #2212
    Sega Stockholm Syndrome GHNeko's Avatar
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    Quote Originally Posted by TheIrregular View Post
    what is the best way to mob with summoner?
    Popple Plode.



  3. #2213

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    Quote Originally Posted by Zorak000 View Post
    ペットの被ダメージ(5%)
    This means received damage, no idea if the player takes more damage too

    Quote Originally Posted by Zorak000 View Post
    与ダメージ(9%)が増加する
    This is obviously dealt damage
    Known as Niem on Ship 2.
    Spoiler!

  4. #2214

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    Does any one knows the best 12* units to use for summoner?
    I am pretty new to the game and seeks help :3
    Any help will be appreciated~ Thankies~

  5. #2215

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    Quote Originally Posted by Renie View Post
    Does any one knows the best 12* units to use for summoner?
    I am pretty new to the game and seeks help :3
    Any help will be appreciated~ Thankies~
    sorry for the late response but what units do you have so far?

  6. #2216

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    Maybe it's a bit soon to ask, but how better the class feels now?

  7. #2217
    Garbage-chan Kondibon's Avatar
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    All Attack Bonus1/2: More free damage, whatever.

    Point Assist: Only has a 5 second cool down at max level now, and casts quicker. No reason to not use it constantly, even on quickly broken points.

    Pet movement speed and attack range: Nice especially for Rappy and Synchro, but people who don't regularly play Su probably won't even notice.

    Maron/Melon Shield buffs: Sure I guess.

    Viola PA buffs: More range is nice, but they still didn't do anything about Viola slicer's aiming. It still aims in the direction it's already facing, and still tries to land on top of the hitbox it's aiming at instead of in front of it, making slicer a pain to actually hit in the direction you want. lol@defense buff. Ok I guess.

    Candy changes: I guess it's less bank busting to upgrade candies now. And less synthesizers for pancakes is nice.



    Overall I don't feel like this update changes much except maybe your pets will be able to actually stay alive for more than 2 seconds in boosted content, and maybe they'll even be able to move fast enough to hit something before all the Heroes do.

  8. #2218

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    but then sega dont make bal/atra takt, boo!

  9. #2219

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    Quote Originally Posted by mr.chills View Post
    but then sega dont make bal/atra takt, boo!
    Probably because the whole ssa feature is lost on SU by the fact that tact is not affixable,i am curious if the 14* pets will be how they make up for that or a new candy type or something else

    I think i had some success on erythron with maron soaking and then slam dunk exposed areas and redran sniping from the sides since sitting in the front gets you breathed and thank god the pets can take a hit now like kondibon said

  10. #2220
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Suplin View Post
    Probably because the whole ssa feature is lost on SU by the fact that tact is not affixable,i am curious if the 14* pets will be how they make up for that or a new candy type or something else
    I wouldn't be surprised if they got bigger candy boxes and access to more rolls/parfaits.

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