The only truly great thing about Rappy so far is that it can heal itself, even if painfully slow.
It's PA's definitely need a buff in power and range. Considering its so hard to get you'd think this Pet would be strong but it isn't.
The only truly great thing about Rappy so far is that it can heal itself, even if painfully slow.
It's PA's definitely need a buff in power and range. Considering its so hard to get you'd think this Pet would be strong but it isn't.
Also, like to add Melon is a nice filler pet for your pallet as well
I don't think it is. All its PAs are weaker than Marons, and Melon doesn't keep a charge long enough for melon strike to be that useful unless you're able to stand still and spam it for the entire duration. Viola and Synchro are more reliable in situations like that, and don't have a time limit on their PAs other than your PP.
Last edited by Kondibon; Dec 28, 2017 at 06:28 PM.
What roll would be good for Aero? I put an support roll on it just to find out later that it only gives 1% damage and it's meant for critical attack builds.
Looks like the Red Dragon drops parfaits that boost damage by 12%
Puffy Parfait - 12% damage on breakable parts
Strawberry Parfait - 6% damage when 1~2 enemies are withing a certain range, 12% when its 3+
Am not really sure if that's the case since the wording Google translate gives me is confusing as hell but we might be talking about a distance of just one Mirage Escape.
swiki seems to say the range is ~4 mirage escapes I think
breakable damage up might be a fun thing to have on something like maybe a synchro; it might be a "situational" thing but hey we got loads of pet slots so some of our pets being more situational than others can be fine.
and yeah the damage up for number of nearby enemies would be fantastic on melee mobbing pets
EDIT: oh yeah anybody got a breakdown on how the defensive candies got buffed
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