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  1. #2601

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    Any idea if there is a shiny version for 14* rappy?

  2. #2602

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    Quote Originally Posted by XrosBlader821 View Post
    14* Rappy
    Personality seems to be unchanged
    HP 1947 -> 2437
    S-ATK 1143 -> 1651
    R-ATK 1155 -> 1665
    T-ATK 1228 -> 1745
    DEX 447 -> 7777
    S-DEF 1570 -> 2032
    R-DEF 1496 -> 1986
    T-DEF 1570 -> 2556

    Seems like Conversion Roll and a T-ATK build might be the most optimal one. Also Rappy seems to have had enough of that Damage variance BS lmao
    Now if they only gave us a parfait that does what Phantom's dex mag skill does but for pets (let's say, like 3% conversion sounds reasonable).

  3. #2603

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    This fine for a candy layout for Rappy? Just want anyone to double check and make sure I'm not missing out on crepes or stick candy.


  4. #2604

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    I took Rappy out pecking in the field with his amazing DEX value:



    I have 701 DEX, he has 7777.

    I don't know all the formulas for how DEX is handled, so I had him peck some mobs for a while and it seems like it pushes him up to roughly a 96-100% damage variance, which is certainly a lot better than the original 70-100%.

    If you're a phantom sub you probably benefit from this a lot less due to your crit chance (and high DEX), but it's an interesting gimmick he has. I kinda was assuming that much DEX would just make him hit for maximum damage all the time or close to it, but I guess 96% is close enough.

  5. #2605

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    Quote Originally Posted by Crevox View Post
    I took Rappy out pecking in the field with his amazing DEX value:



    I have 701 DEX, he has 7777.

    I don't know all the formulas for how DEX is handled, so I had him peck some mobs for a while and it seems like it pushes him up to roughly a 96-100% damage variance, which is certainly a lot better than the original 70-100%.

    If you're a phantom sub you probably benefit from this a lot less due to your crit chance (and high DEX), but it's an interesting gimmick he has. I kinda was assuming that much DEX would just make him hit for maximum damage all the time or close to it, but I guess 96% is close enough.
    Well you can't go higher than 90% min damage with dex, that's what crits are for. However since the weapon variance only applies to Weapon stats, excluding Base stats and weapon element stats the damage variance ends up being a lot smaller. which is why capped damage variance ends up being below 10%

  6. #2606

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    Seems like one of the new exquisite parfaits you can buy from new armada shop is basically 14* version of steady parfait,should work nicely with 13* version for mobbing focused pets

  7. #2607

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    Yeah so:
    14* 絶品ぐんぐんパフェ
    Killing an enemy recovers 33% of HP and boosts damage by 4% (caps at 20% and resets upon switching pets)

    14* 絶品まんぷくパフェ
    Boosts Power by 8% when PP are above a certain level and reduces PP consumption by 10% during Alter Ego.

  8. #2608
    Garbage-chan Kondibon's Avatar
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    I got a Doki Doki parfait from the EQ. IT's 10% damage but doubles incapacitation time for the pet. Seems good enough to use on pets that won't be gettkng KO'd easily, like Wanda or Viola.

    Speaking of Viola, how are people feeling about it lately. I like it but it feels a bit redundant with melon and synchro around.

  9. #2609

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    Quote Originally Posted by Kondibon View Post
    I got a Doki Doki parfait from the EQ. IT's 10% damage but doubles incapacitation time for the pet. Seems good enough to use on pets that won't be gettkng KO'd easily, like Wanda or Viola.

    Speaking of Viola, how are people feeling about it lately. I like it but it feels a bit redundant with melon and synchro around.
    i cant seem to find a use for Viola that Wanda/Jinga or Torim/Aero, Synchro, Melon cant already do better than it. It feels like something you would use because you like the pet, what am I not seeing here?
    Cast - Gt 50, Fg 20, Gm 25
    PSO2 NGS
    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  10. #2610
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Kril View Post
    i cant seem to find a use for Viola that Wanda/Jinga or Torim/Aero, Synchro, Melon cant already do better than it. It feels like something you would use because you like the pet, what am I not seeing here?
    That's basically what I'm asking. It's technically better pp recovery than cery or popple, but if you build it for pp recovery it's not going to be doing good damage. It's pretty tanky, but so is Melon. Then again, with how long its animations are with change active, it's pretty low on personal commitment compared to Synchro or Melon, the later of which often miss throws for because of hitstop, even with AE or Zara active. I know there's some wierd tech with it, like viola pulsar counting separately for each mode though.
    I guess it could be good for bossing against high damage aggressive bosses that that don't move a lot and would splat Synchro or Torim, and stagger you out of throwing Melon a lot. That's a really specific niche though.

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