Spoiler!
Jeez do they really have to lock it again...
Spoiler!
Jeez do they really have to lock it again...
Lol Anga farm again? I thought this should happen right after the update...
...
So, which block is this?
>Heavy Hammer
>get blow off by an Oodan
won't somebody please think of the children
P S O W
(´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
died to SEGAC corporate robots on 05/01/2016, never forget
This is done all over the XH blocks typically 25 and 26. I've also run into the people who won't even touch Anga til they have 250 points. I have yet to find any sort of proof that doing that actually improves drops for Anga.
It's a good thing to lock farm MPA so they don't clash with group of people who just want to finish the quest old style.
Since it's a really efficient way to get those stones, it can't be helped. _(:3」∠)_
@IchijinKali
It's for killing bonus drops( or whatever it's called). Every enemy has killing points and every boss has extra drops according to the current points. In the early anga farming, 200 ~ 300 quest points were said to be the maximum( excluding the points which come from clearing E-trials). Not sure if 250 is the best, but it surely increase the chance.
imo, it's pretty nice to lock mpa for specific purpose.
So, people can just choose, between normal running around or specific Anga farming.
And people who did lock the room, can also do it anywhere, not just on UltNab block.
Since I personally prefer normal running around for random group. Didn't like wasting time because 1 person doing Anga farming, making spawn all over the place, not to mention sometimes Anga won't spawn for a long time (until 1 Boost expires).
Or a group of people who leave once Anga is killed.
Wasting 1 Booster for 1 run only isn't nice.
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