One more jump: Extremely garbage lol. Would've prefer "Snatch jump JA" or "DBS element switch" over it.
Charge parry: I rarely dodge or counter with HU but that skill seems really useful to keep your charged PA outside MH.
Katana gear boost: If it works after you activate gear then it's great with some extra pp recover. Still wont make me touch Br tho.
Rod shoot: Should help when PP convert or Ketos is down.
Tech arts PP save: If it's not main class then Hu would get a good kick out of that skill.
Keep Roll Shoot: Finally a decent way to recover PP without touching the awful lawnchairs.
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