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Thread: OverParse

  1. #1

    Default OverParse



    SEGA RECENTLY MADE AN OFFICIAL STATEMENT CONFIRMING THAT USE OF THIRD-PARTY PARSING TOOLS WILL BE ENFORCED AS A BANNABLE OFFENSE. FOR NOW, USE AT YOUR OWN RISK.
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    Here's my pet project for the past week or ten -- OverParse, a lean and lightweight damage tracker for PSO2. It's a single standalone package, designed for ease of use and simplicity. Send it to your friends and inspire them to improve! Show it to your team and get some friendly competition going! Or just keep it for yourself and let the addictive feeling of increasing numbers drive you to greater heights. Please don't use this as a tool to harass, berate or insult other players.

    I think it's neat. You might think it's neat too.

    --

    Known issues:
    Spoiler!


    FAQ:
    Spoiler!


    Developers:
    Spoiler!
    Last edited by TyroneSama; Mar 30, 2017 at 06:55 AM.
    Apple (Ship02) - HuFi Sword - "take damage for better uptime"
    WaifuDfnseForce Team Master | OverParse developer | maker of stuff

  2. #2

    Default

    Very nice. Will try this later.

    Just curious, how long have you been using this personally / internally?


    Quote Originally Posted by Maenara View Post
    I am literally not dealing with this.

  3. #3

    Default

    Quote Originally Posted by elryan View Post
    Very nice. Will try this later.

    Just curious, how long have you been using this personally / internally?
    A little less than a month now. It's been an interesting process.
    Apple (Ship02) - HuFi Sword - "take damage for better uptime"
    WaifuDfnseForce Team Master | OverParse developer | maker of stuff

  4. #4

    Default

    Hopefully the ACT performance issues should be handled now, but I think this app should suffice for anyone who just wants some real-time data with a nice overlay.

    However, OverParse logs unknown attacks to a file whenever you end an encounter, showing each attack's ID and damage dealt.
    You shouldn't need to do this though. The file itself only logs the ID, so just reloading it with an updated skills.csv is probs enough.

    I'll work on the summoner stuff next week, hopefully I won't need to update the format, but if I do I'll try to minimize the impact. I'll send a pull request if I change something with the format.

  5. #5

    Default

    ACT performance is much better now but my teammates still rly like this OverParse.

  6. #6

    Default

    Quote Originally Posted by Variant View Post
    snip
    I actually gave the new ACT plugin a try, performance is definitely much better. I also can't be assed to implement all of the tools that it has (though OverParse does report % damage breakdowns by attack, which is probably my favorite feature of ACT), so like I said, it's definitely better for anyone who needs powerful analysis/logging/customization. I don't intend to replace the standard.

    The unmapped attack logs are just for my sake. If someone comes to me and complains that something is unmapped, I can just ask them to check OverParse's logs folder and pull the ID out for me, without sifting through the CSV. They're also timestamped relative to the encounter, so they can be compared with recordings. That's actually how I got all the Summoner mappings.

    Thanks for your work, btw. And if you do plan on poking around in my code, beware, it's StackOverflow spaghetti in a lot of places. D:
    Apple (Ship02) - HuFi Sword - "take damage for better uptime"
    WaifuDfnseForce Team Master | OverParse developer | maker of stuff

  7. #7

    Default

    Alright, I'm retarded, how do I actually get this to work?

    I don't use the tweaker or anything related to it (have absolutely no need for it), and I have a feeling using this is a bit more complicated than just downloading your program and booting it up, because it's telling me to load the damage parser plugin and I'm just like wat... ?

  8. #8

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    This was the easiest thing to set up, and for a noob like me it's super user friendly. You're a hero Tyrone!

  9. #9

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    Since this isn't anywhere and I had to grab it from a friend (I'm assuming it's built into Tweaker or something):

    PSO2DamageDump.dll

    This needs to be in pso2_bin/plugins before loading OverParse and should probably be mentioned since not everyone uses the Tweaker.

    Furthermore, these two files:

    ddraw.dll
    pso2h.dll

    Had to be in pso2_bin (I don't know which of these are necessary but the Parser didn't work with just the DamageDump.dll).
    Last edited by Z-0; Feb 9, 2016 at 07:37 AM.

  10. #10

    Default

    Thank you TyroneSama, Variant, and OTHERS for this cute lil thing! and thank you Z-0, I was curious about those of us without tweaker.

    I will try this later, pretty excited to see how bad I am!
    PSO2 JP Ship 2 ID MarionBlade

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