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Thread: OverParse

  1. #101

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    Gear levels actually affect a lot of animation IDs, so if you're mapping them you'll have to keep that in mind.

    If you look at https://github.com/VariantXYZ/PSO2AC...ACT/skills.csv you'll see a ton for the TD ones, for example.

    I've yet to see one affected by what weapon you have equipped.

  2. #102

    Default

    Ridiculous, spammy release schedule, anyone? You know the drill.

    Hopefully all the major unmapped attacks should be taken care of.
    Apple (Ship02) - HuFi Sword - "take damage for better uptime"
    WaifuDfnseForce Founder | OverParse developer | maker of stuff

  3. #103

    Default

    Thanks for your hard work.

  4. #104

    Default

    I'm dumb. Fixed Zanverse ordering.
    EDIT: I am really dumb. Second patch incoming to fix some major issues with first-run stuff.

    EDIT2: Okay, fixed a handful of setup-related crashes. This is why I didn't want to try and support non-Tweaker installations.

    (I promise this will be the last version that wipes your settings.)
    Last edited by TyroneSama; Feb 14, 2016 at 04:33 AM.
    Apple (Ship02) - HuFi Sword - "take damage for better uptime"
    WaifuDfnseForce Founder | OverParse developer | maker of stuff

  5. #105

    Default

    Quote Originally Posted by TyroneSama View Post
    support non-Tweaker installations.


    Quote Originally Posted by Maenara View Post
    I am literally not dealing with this.

  6. #106

    Default

    Quote Originally Posted by elryan View Post
    snip
    I hate myself and want to die. This is some of the worst code ever written by humans, and supporting non-standard environments isn't helping it either.

    On the bright side, short of skill updates, a few possible display options, possibly prettier logging, and an auto-updater, the program is done. There's nothing else I really want to add, and anything else that anyone may want is probably accomplished already by PSO2ACT (and falls outside my scope for a variety of reasons).

    Lesson learned, I guess. Nothing is ever simple, so write good code the first time. :')
    Apple (Ship02) - HuFi Sword - "take damage for better uptime"
    WaifuDfnseForce Founder | OverParse developer | maker of stuff

  7. #107

    Default

    What am I doing wrong?
    I downloaded the latest version of overparse.
    Put ddraw.dll & pso2h.dll in the pso2_bin folder.
    Put pso2damagedump.dll in the plugins folder.

    When I double click on overparse.exe it crashes instantly.

  8. #108

    Default

    Quote Originally Posted by starwhisper View Post
    What am I doing wrong?
    I downloaded the latest version of overparse.
    Put ddraw.dll & pso2h.dll in the pso2_bin folder.
    Put pso2damagedump.dll in the plugins folder.

    When I double click on overparse.exe it crashes instantly.
    I'm about to sleep, so I might not be able to solve this right away, but I can stick around for just a bit.

    1. You shouldn't need to manually place plugins into your pso2_bin folder anymore. OverParse will offer to do that for you (at least, when you get it working).

    2. Did you extract OverParse into Program Files? The only thing it attempts to do before showing you the installation dialog is create its own logs folder. If you place it into Program Files, it can't do that, since writing to Program Files requires administrator rights. (I may change the location that it writes logs to later, or at least handle this more gracefully.)
    Apple (Ship02) - HuFi Sword - "take damage for better uptime"
    WaifuDfnseForce Founder | OverParse developer | maker of stuff

  9. #109

    Default

    As long as it doesn't delete our HDDs, you're good.

  10. #110

    Default

    So for future, if I run tweaker only once with enabled damage plugin, will it update the files so the non tweaker version works?

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