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Thread: OverParse

  1. #31

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    Warnings not included in use:

    Possible symtoms of using this product include:
    *Intense depression from leechers in sh/xh
    *Intense sadness from leechers in sh/xh
    *Intense anger from leechers in sh/xh
    *Intense TA running for more dps
    *Intense onemindedness for dps
    *Dps Dps Dps Esuna Dps

  2. #32
    IT'S A NEW DAY, YES IT IS
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    Quote Originally Posted by Nanaha View Post
    Warnings not included in use:

    Possible symtoms of using this product include:
    *Intense depression from leechers in sh/xh
    *Intense sadness from leechers in sh/xh
    *Intense anger from leechers in sh/xh
    *Intense TA running for more dps
    *Intense onemindedness for dps
    *Dps Dps Dps Esuna Dps
    *Bragging Rights Intensifies

    fix'd familia

  3. #33

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    Remember: if you're on the floor, your DPS drops to 0.

  4. #34

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    is it possible to include main/sub class display? :v

  5. #35

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    Could be done via colors of their names or something. Maybe. Fighter and Summoner are pretty closely the same color, though...

  6. #36

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    The class identification would have to be refitted into the damage parser plugin and stored in the csv that ACT and Overparse read.

    In short: Go bother Variant about additions to that plugin

  7. #37

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    Quote Originally Posted by Konquer View Post
    is it possible to include main/sub class display? :v
    Quote Originally Posted by Nanaha View Post
    The class identification would have to be refitted into the damage parser plugin and stored in the csv that ACT and Overparse read.

    In short: Go bother Variant about additions to that plugin
    I could probably take an intelligent guess based on the skills and weapons they're using (which would have to be added to the skill ID list, might be slightly time-consuming), but it would probably be better for that to be exposed in the plugin, yeah.

    I'm not sure it's necessary, though. Generally you have a pretty good idea of someone's build just from their max hit. Doesn't take a lot of guesswork to figure out how people hit 2.5m Banish Arrows.
    Apple (Ship02) - HuFi Sword - "take damage for better uptime"
    WaifuDfnseForce Founder | OverParse developer | maker of stuff

  8. #38

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    I could do it, it's just a matter of spitting that data out without breaking backwards compatibility with old logs :/

    Also, work.

    You should totally just make intelligent guesses ^_~

  9. #39

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    Quote Originally Posted by Variant View Post
    I could do it, it's just a matter of spitting that data out without breaking backwards compatibility with old logs :/

    Also, work.

    You should totally just make intelligent guesses ^_~
    Heh. I guess I could run down the list and add an extra column for the damage source, then put a pretty little weapon icon next to each player based on the one they use the most. It's not class combinations, but it would be a decent at-a-glance visual for party composition.

    General thoughts?
    Apple (Ship02) - HuFi Sword - "take damage for better uptime"
    WaifuDfnseForce Founder | OverParse developer | maker of stuff

  10. #40

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    Hey! Love the work you've done for this, it's exactly what I've wanted for years now. Good on you.

    HOWEVER...

    It's not recording anything. I've fiddled with a few of the options, but running around killing monsters in forest is not yielding any data on the chart. I figured it would at least just show me and my damage? I use the Tweaker so nothing wrong there...any help?

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