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  1. #1

    Default Need help finishing this Skill Tree (Fi/Hu)

    Needless to say, I'm pretty new at this game, and I've been trying to follow other guides, but I'm getting a bit confused with things. Different people recommend different things, so I figured I'd stop myself now before I screw up (or screw up even worse if I already have), and ask the experts for help.

    This is currently what I have:

    http://pso2-skill.pwnedgalaxy.net/sk...0jdoIb0000000j

    As for the weapons I mostly focus on (at the moment at least), they are twin dagger and the double saber. Of course this doesn't rule out me using others, but for the time being I'm mainly focusing on these two.

    So with that being said, what's the best way to go from here?

    Thanks,
    Last edited by NettoSaito; Feb 14, 2016 at 01:30 PM.

  2. #2

    Default

    Fighter tree:
    Critical Strike makes crits actually something worth looking into. Only works if Fi is a main though.
    This makes Brave Critical a good thing to grab. Take both.

    Tech Arts JA Bonus is very useful if you use different PAs as opposed to spamming just one. Depending on what you do, pick this one or not. But I recommend it.

    PP Slayer is generally very useful - max it out.

    Limit Break is a high risk, high reward skill - you really need to know when to activate it and not get owned. Either because the enemy is immobilized or you are good at defense. That being said it's key to getting the most out of Fighter. No need to grab more than 5/10 - more SP put into it doesn't increase effectiveness, only duration. WHich is not always a good thing.

    If you take Limit Break, Crazy Heart and Crazy Beat are worth looking into. Limit Break Photon Charge, too.

    Twin Dagger Spin Move is very useful if you use TDs at all. D Saber Wind Parry - I actually called it useless but I was wrong. It has some use. Still it's a matter of taste, unlike Spin Move.

    Rare Mastery Fighter doesn't hurt. Only a single SP though - more does hurt and is a waste.

    Hunter tree:
    Max out the fury branch. JA Bonus 1 and 2, Fury Stance, Fury Critical (this is good only for Fi with Critical Strike), Fury S Up 1 and S Up 2. Fury Combo Up... is useful too, but for many 5/10 is enough because it means you get the full bonus after 2 hits as opposed to 1. Whether you pick 5/10 or 10/10 depends on how many SPs you have to spare after buying other skills.

    Many people invest in either Iron Will or Automate Halfline as a safety net of sorts. Iron Will is more useful during Limit Break, Automate Halfline otherwise. I advise picking either one or the other. Both might be overkill. If you pick Iron Will, one point in Never Give Up won't hurt.

  3. #3

    Default

    Ok, thanks for the help! I've updated the skill tree to this:
    http://pso2-skill.pwnedgalaxy.net/sk...0jdoIb0000000j

    But I'm still a bit confused on how many points I should spend on some things... But from what I understand what I have checked now are a must?

  4. #4

    Default

    I would go Limit Break + Line/Crazy skills next.
    Crazy Beat is great SP value and Crazy Heart at level 1 boosts your PP regenration during Limit break like crazy. Just don't max Halfline. It's not worth it. Max out Deadline though.

    Learning how to not get hit while being at 25% of your Max HP is key to fighter. The sooner you start teaching yourself the I-Frames and G-Frames the better.
    Unless you play a more tankish version with lots of HP to survive a hit or two at 25% HP.
    I prefer the "I don't get hit" route and level up Iron Will in case I screw up.

  5. #5

    Default

    Ok, updated the link again (in the first post). Is this looking more like what I need to have? Am I missing anything/should I change it? And again, thanks for all the help guys

  6. #6

    Default

    Don't forget to learn Critical Strike on the Fighter side if you're going for Fury and Brave crits. Without it you're basically wasting SP.

  7. #7

    Default

    Try http://arks-layer.com/skillsim/skillcalc.php?11dAbxIobxIobxIobxIobxIobxIobxIobxIo bxIo0jdodBdol2IbiNfqnIdJksSI20000006dodAI2bndAbofJ krsHsfdnqB00000fdoib0000000fdo0000000Io00000000ioI n00000000IbIo0000000jdoIb0000000lo000000jj.

    16 points leftover in HU to do whatever you want. You can max Automate/Critical or you can raise Iron Will/Never Give Up with one point left over for your preferred gear.

  8. #8

    Default

    Quote Originally Posted by Rendezvous View Post
    Try http://arks-layer.com/skillsim/skillcalc.php?11dAbxIobxIobxIobxIobxIobxIobxIobxIo bxIo0jdodBdol2IbiNfqnIdJksSI20000006dodAI2bndAbofJ krsHsfdnqB00000fdoib0000000fdo0000000Io00000000ioI n00000000IbIo0000000jdoIb0000000lo000000jj.

    16 points leftover in HU to do whatever you want. You can max Automate/Critical or you can raise Iron Will/Never Give Up with one point left over for your preferred gear.
    Hm, so this is mostly the same as what I have (except with the rest of the points added), but what about deadline slayer? Should I or shouldn't I max it?

  9. #9

    Default

    FYI, that skill simulator that you're using is out of date and will no longer be updated on that domain. Use THIS one hosted at its new domain for the latest skill simulator. (If you noticed, Rendezvous used the new one.)
    Ship 02 | ID: Perfect Chaos
    Characters
    Zelda (Newman ALL @ 100) | Sheik (Newman Et/Bo/Fi/Ph/Te @ 100) | Samus (Cast Gu/Fi/Ra @ 100)
    Ganondorf (Dewman Fi/Et/Hu @ 100) | Link (Newman Br/Et/Hu/Hr @ 100) | Deoxys (Cast Lu @ 100)
    Level 50 Technique Customization (max level) using Craft Tech Maker 4. Feel free to message me in game to request any recipe(s).

  10. #10

    Default

    Quote Originally Posted by NettoSaito View Post
    Hm, so this is mostly the same as what I have (except with the rest of the points added), but what about deadline slayer? Should I or shouldn't I max it?
    You maxed out Limit Break, which isn't bad, but it's entirely unnecessary. You can spend those points elsewhere.

    You could max out Deadline, but I usually am never in a position where I'm under 25% unless I'm in LB. I find myself being under 50% PP more than I'm below 25% HP--that and the boost is slightly bigger. It depends on your playstyle, really.

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