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  1. #21

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    Yes, that guard skill obviously makes Kamaitachi deal no damage.

  2. #22

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    Quote Originally Posted by vantpers View Post
    Yes, that guard skill obviously makes Kamaitachi deal no damage.
    Stop being snarky. The deal with guard is its almost never used because you either have no gear or dont want to spend it on "guard" when you can simply dodge the trash attack. Bosses attacks are huge and harder to dodge but you don't fight bosses with DS if you picked other weapons gear.

  3. #23

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    I am sure being able to both activate a Kamaitachi and guard an attack is useless and you can either guard or use a Kamaitachi, not both. I am totally sure being able to deflect attack in your Chaos Riser bunch while you put up Kamaitachi for gear regeneration is useless. I am sure free guard possibility on every Chaos Sender is too worthless compared to the glory of 30 satk when wielding 10* and above weapons. Of course 30 satk is way more important than a skill that gives you unique defense possibilities.

  4. #24

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    Are you guys seriously arguing over a insignificant amount of S-ATK that doesn't add to your base stats (to equip better items) and doesn't even get boosted by Shifta?

  5. #25

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    >Return to a thread
    >Suddenly 3 pages
    >"Good players never get hit obviously"
    >"Here let me argue about a skill I don't even use"

    Typical pso-w.

  6. #26

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    Wow this topic exploded since yesterday lol. Anyway, maybe I should have mentioned I'm a huge fan of hunting style games like Monster Hunter, God Eater, Toukiden, etc. In other words, I'm used to the whole "dodge, never get hit" concept. I know it'll take awhile to learn patterns, but so far what I'm used to has got me through the bosses with no issues (even when fighting them 10-15 levels below the recommended). But anyway....

    So should I use that tree on the first page that was recommended to me? Or should I make changes to it? Only thing is with that tree itself I did have one point spent in something it didn't show -- the extended dodge step. Not sure if that'll hurt me much or not, but originally I heard it was good to have at least one in it.

  7. #27

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    Quote Originally Posted by TehCubey View Post
    >Return to a thread
    >Suddenly 3 pages
    >"Good players never get hit obviously"
    >"Here let me argue about a skill I don't even use"

    Typical pso-w.
    >I never felt like needing superarmor that means I know nothing about superarmor hurr durr

  8. #28

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    Quote Originally Posted by vantpers View Post
    Yes, that guard skill obviously makes Kamaitachi deal no damage.
    You know anything/HU deal no damage non-JA right?
    Don't tell me you can timing JA Shift at incoming attacks?

    Well, on the second note, I'll just drop LB Photon Charge then. My build deals like no damage at all outside of LB, so I personally never use it.
    >Heavy Hammer
    >get blow off by an Oodan

  9. #29

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    Quote Originally Posted by nguuuquaaa View Post
    You know anything/HU deal no damage non-JA right?
    Don't tell me you can timing JA Shift at incoming attacks?

    Well, on the second note, I'll just drop LB Photon Charge then. My build deals like no damage at all outside of LB, so I personally never use it.
    Oh yes I fucking can time JA Shift at incoming attacks. You don't even need to try. You just want explode your Hurricane Sender and suddenly there it is you blocked some random asshole mob preying for your ass.

  10. #30

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    Quote Originally Posted by NettoSaito View Post
    Wow this topic exploded since yesterday lol. Anyway, maybe I should have mentioned I'm a huge fan of hunting style games like Monster Hunter, God Eater, Toukiden, etc. In other words, I'm used to the whole "dodge, never get hit" concept. I know it'll take awhile to learn patterns, but so far what I'm used to has got me through the bosses with no issues (even when fighting them 10-15 levels below the recommended). But anyway....

    So should I use that tree on the first page that was recommended to me? Or should I make changes to it? Only thing is with that tree itself I did have one point spent in something it didn't show -- the extended dodge step. Not sure if that'll hurt me much or not, but originally I heard it was good to have at least one in it.
    I'd go something like this tbh: http://arks-layer.com/skillsim/skill...00000lo000000j

    I'm not as much as a FI player as others, but this should be a solid crit buildish.

    Just take automate JUST INCASE you get hit, and massive hunter is good overall and there isn't much else to take once you invest into that side of the tree for automate anyways. It also helps make you feel tankier after you use limit break if you do get hit.

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