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  1. #1

    Default Skill Ring Builds

    I'm sure people have gotten to theory crafting what can an can't work with skill rings and builds. So why not have a thread where people share ideas?

    My first thought when hearing about these was SU/GU or SU/BR with the Photon Flare ring. It makes a lot of sense to me as Tacts don't give a significant boost to T-ATK. That is assuming the building runs off the pets using T-ATK anyway.

    Secondly for BR/HU I would probably go for either P Keeper Range or PP Convert. Personally I would probably lean more toward PP convert to keep those PAs on tap.

    If there ends up being an Automate half line ring then every single build in the game will probably run that. Anyway, what else did anyone come up with?

  2. #2

    Default

    It's easy to see where this is going.

    Most classes: Perfect Keeper ring
    GU: Critical Strike ring
    TE/HU and TE/FI: Attack Advance ring
    PP Convert or Killing Bonus for TA.

    What, you expect diversity? All classes are DPS classes and you seriously expect that?
    >Heavy Hammer
    >get blow off by an Oodan

  3. #3

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    Seeing as I often take hits on my main I'm not sure what R/Ring to go for to be honest. I'm very often <75% HP, but even then I'd guess a PK ring may end up more useful than the others I've seen.

    Now if there was an Attack PP Restore...

    As tempting as Attack Advance is for swords... I doubt it'd be that good.

    e: Oh, maybe Killing Bonus
    Last edited by Raujinn; Mar 8, 2016 at 10:35 PM.

  4. #4

    Default

    how is useless becoming before a content is releasing?
    all class: pp convert
    all useless: perfect, critical, killing, etc

  5. #5

    Default

    Gonna just get everything first and cross-test them with all classes.

  6. #6

    Default

    Quote Originally Posted by schnee4 View Post
    how is useless becoming before a content is releasing?
    all class: pp convert
    all useless: perfect, critical, killing, etc
    Would love to see you use that PP Convert ring on FoTe.

    I'm debating between Killing Bonus and PK on FoTe. It honestly depends on the numbers at max level, but both would be extremely useful.

  7. #7

    Default

    The trouble with PP convert is you won't be regaining PP during PA use. Not such a problem for forces as their actual PA use time is pretty small and they can regain while charging the next attack.

    Though I guess it'd be fine for the quick-fire PP dump PAs? Idk. Any PAs with a longer animation wouldn't benefit from it and you'd gain no PP if you're using charged attacks.

  8. #8
    Direct Assault Bellion's Avatar
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    Default

    PP Convert + Orbit weapons, gonna have a field day with those and especially with BHS. Lobby action cancel for instant PP bar refill, no problem.

  9. #9

    Default

    Does Killing Bonus take into account a pet's position or the owner's position?

    I'd consider using that as my right ring for Summoner if it's the former.

  10. #10

    Default

    I wanted Massive Hunter for my Summoner so I can charge Torim Spiral without getting interrupted.
    It's pretty annoying when I have Spiral about ready to go, an enemy so much as sneezes in my direction, and my bird suddenly forgets what it's doing.
    Last edited by TaigaUC; Mar 9, 2016 at 02:20 AM.

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