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  1. #41

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    The 1st revival was 1 year after the game came out.

    We can whine another 2-3 years about it, but i doubt they will stop the revivals/recolors and it will only get worse when they start doing it with layerwear.

  2. #42

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    Still wish they'd just straight-up sell stuff in the shop with no randomness needed. Give people the choice, and I'm pretty fucking sure a lot of folks would rather just buy the items they want straight-up.

    Of course, I have no idea if this would provide less revenue than the small number of "whales" that spend hundreds per month on AC scratches, or if those two groups overlap in any way or fashion. But, from a consumer standpoint, having everything in that random scratch is just such an awful value proposition I'm surprised they've stuck with it for so long.

  3. #43

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    Quote Originally Posted by doomdragon83 View Post
    I know I've said something about this before but the inability to color our outfits however we want is dumb. Even more so is the fact the same outfit with a different color is basically a different item altogether for example: Active Camisole and Active Camisole Shadow, there's literally no reason to do this besides greed and they just clutter up the scratch.
    That's not as much greed as it is shitty coding and no desire to change it. One-piece outfits that are recolorable are all non-CAST, while CAST-compatible ones can't be recolored, because CASTs are supposed to be recolorable themselves. The game seemingly wasn't supposed to have (commonly accessible) multirace costumes.
    Or multicolor costumes (yet for some reason could add stuff like secondary hair color), so, in addition to colored variations of multirace costumes we now have colored variations of non-CAST costumes (for example, Zelsius Snow). And now that we have C versions of costumes (for example, Zelsius C), you'd think those ones would use CAST subcolors too? Nope. They'd have to release recolored versions of those ones (Zelsius Snow C???). But they won't, because that'd be shameless, and it would once more point out how messed up the whole system is.
    Also, they made CV versions of old CAST parts as an excuse for not allowing us to change/swap colors of separate parts freely.

    ...Suddenly, layered outfits! With separate color setting, even for CASTs!.. for [Ou] only. Well, now it's definitely greed.

  4. #44

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    Quote Originally Posted by Maninbluejumpsuit View Post
    Why isn't this a thing yet? Anyone has any idea why?
    Japanese F2P (mobile) games virtually never function like that. It's probably because the 1 pool mechanics are very profitable for certain types of games, unfortunately Sega don't seem to understand that PSO2 isn't one of them.

    I'll use Starlight Stage as an example, there is just 1 paid gacha pool of idol cards, 3-5 new ones are added every week or so and those new ones will have a way high pull rate while they are the current spotlight ones. The first gacha update of each month will add a few limited cards that will be forever removed from the game when the next batch is added. The pool has grown so large people aren't pulling for old cards any more, because the chance you get what you want is about as bad as getting an Austere drop from PD. It works though, because people are spending stupid amounts of money pulling when the card they want is added (doubly so for limited ones) as they know it is their only chance to get what they want.

    tl;dr - Strong character card based games can get away with it because people feel the pressure that they MUST get it now, or they'll never get it. PSO2 is failing using this setup because clothing isn't anywhere near as compelling, and you can always buy it later from other people.

    Your idea for the pools is exactly what Sega needs to do, have a low AC cost pool for revivals, a medium AC cost pool for support items, and a gold AC cost pool for ONLY the new scratch items. But hey, it's Sega we're talking about - they won't do it.

  5. #45

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    Quote Originally Posted by Z-0 View Post
    I'm pretty sure that Layered Wear would increase AC Scratch sales, not decrease it...

    AC Scratches being worth more meseta = incentive to scratch. The majority of people never actually scratch for an outfit, it's for meseta to get outfits and LAs. That being said though, the "better" the items, the more people will want to scratch because "it's bound to be worth a lot of meseta". While Layered Wear is expensive, it's expensive because people are buying it.

    Furthermore, scratch sales have been on the decline since before Episode 4, it's not a recent thing. All the changes to scratches since Episode 4 are responses to the lowering sales to try and get people to scratch more (layered wear ticket system, bonus scratch items, etc).
    Layered Wear has already semi-failed and been semi-replaced though.
    This scratch outer wear is entirely gone. Outfits are complete with only base and inner wear and instead we have regular costumes back for some stuff.
    The Jp players must have complained a lot.

    [quote=Choppenstantz;3342909]The issue is people like to look at supply and demand to determine price, when it's more complicated than that.../QUOTE]
    Amen.
    Layered wear so far is kinda boring and most of the money is spent on character bound tickets. Many people don't give a fuck so once AC buyers realized they aren't actually selling, they stopped buying tons of scratch for meseta.
    Sega also entirely missed the timing.
    While you can mix and match regular clothes much more easily than sci fi fantasy outfits, these are by no means interesting enough for people to go and buy a fuckton of scratch (indeed, the bloat is real) for or spend a large amount of meseta on.
    What Seha should have done is pick a really popular collab and introduced layered wear with that or least have their designers sit down and make an effort, properly researching what kind of outfits people want the most.
    But Sega was too lazy, as always.

    What stings BY FAR the most about al this bs and the Ep 4 catastrophe, is that there are so many easy ways for Sega to get people to play more (which will make them pay more) and just make them pay more.
    We got XH nearly 2 years ago in EQs. It's long since overdue we get it for all quests. All XH drops are already decided, Sega needs to slap an arbitrary level from 70-74 (5 numbers Sega, just 5!) onto quests and suddenly everyone will be all over that shit cause of 12* drops (low without LQ and EQ so no one can abuse and no one even complains).
    Sega must have a huge amount of old design constest stuff lying around and a lot of it is simply amazing but Sega refuses to use it, either because they are too retarded to know peoiple want it or Sega is too retarded to have a decent terms of use for submitting something to the contests (i.e. people not surrendering all rights upon sbumitting regardless of outcome).
    There, lots of scratch people want.
    Stuff like my set. Let people spend AC to have 30 slots or something.
    Let people spend AC to increase weapon palette.
    And for god's sake, the ex storage. People forces people to stop using it for no reason. Either Sega cannot comprehend that there is profit if people get character storage AND ex storage, or they need to hire developers that don't constantly cost them money due to their inability to implement a user friendly system.
    The game is full of shit like this. Easy and obvious opportunities for Sega to make people play more and pay more. But instead of going with these and giving people what they evidently want, Sega changes the sysem to benefit literally no one.

    Oh and Sega changing the weapon palette mechanics proves that Sega is not actually afraid of or too lazy to change core mechanics as I always thought.
    They are literally too retarded to understand what the problem with the game is.
    And considering how eager people are to give feedback, it simply means Sega is not really listening. Players do 95% of this part of the work for Sega and Sega still can't be assed to do their 5% (i.e. just listening to people).

    I feel like Sega is run by the exact same people that run the company I work at. People not actually interested in success but everyone instered in doing their own thing which is only marginally related to making the project work or making profit.

    EP 4 feels like the worst thing that has ever happened to PSO2 (from Sega, not counting DDoS 'n shit). But it's not the source of losing money, it's Sega's backfiring attempt at a solution.

    Quote Originally Posted by Maninbluejumpsuit View Post
    Wish people would stop blaming layered wear tbh.
    I really agree with the narrower pools (preferably no rng involved at all but jps love it and might actually buy a lot less scratch without).
    But layered wear is even more bloat. It bloats even the narrow pools.
    And all of the scratches with layered wear had revivals of old 1piece costumes.
    Revivals are also absolutely mandatory. Not just that letting content expire like this is a terribad business idea, players don't get anything out of it either.
    If there is a cool accessory you want from 2 years ago, that's it, it's unobtainable without revival. Even costumes can be if people don't resell them and if they are likely to be ridiculously expensive.
    I got screwed hard by a bunch of revivals but even I wouldn't want them to ever stop.

    And recolors are the same. They are very important because costumes look different and some costumes are much better in some colors than others. Or maybe you actually want a rainbow. I have several colors of various costumes.

    Just, Sega could be a little more generous with the colors and not only start with 3 whe everyone knows it's gonna be 6 or so by then end anyway.

    That brings us back to narrow pools though, if you had one just for revivals, it would not bloat anything either.

    At this point Sega is like rainman. Brilliance is in there somewhere and occasionally shows itself, but usually hidden behind a thick layer of incomprehensible nonsense.

    Quote Originally Posted by gabor100 View Post
    The 1st revival was 1 year after the game came out.

    We can whine another 2-3 years about it, but i doubt they will stop the revivals/recolors and it will only get worse when they start doing it with layerwear.
    You don't understand, we come here exclusively to whine and vent cause we all know this. Talking about it is very therapeutic XD

    PPPPPPS: just realized that gold scratch is outdated garbage and makes no sense at all.
    If Sega had any real interest in scratch market (i.e. their profits) they would realize that tickets tend to sell for 5 times or more the money costumes sell for on average.
    Especially lobby actions and flashy fancy stuff like wings or eyes or FX shit like sparkles. Yet you get this stuff from the regular scratch that's less than half of what gold scratch costs. At this point no one sane gets gold scratch cause you are just wasting AC.
    Sega already has a narrow pool at an absurd price but only for the entirely wrong type.
    Sega should do away with gold, raise general scratch prices (as compensation) and make narrow pools, it's a big change that would greatly improve your chances of getting what you want so people would easily spend more money on it than regular scratch.

  6. #46

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    I never suggested they stop with revivals and recolors. Just to put them in separate scratch lineup alongside, but not mixed-in with the newest scratch items.

    Shigure ship 2. Credit to agarwood for the picture!

  7. #47

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    Quote Originally Posted by Maninbluejumpsuit View Post
    I never suggested they stop with revivals and recolors. Just to put them in separate scratch lineup alongside, but not mixed-in with the newest scratch items.
    That'd be nice, but unfortunately it'd mess with Sega's profits too much- two smaller pools instead of one big pool means people get what they want easier, which means less AC spent. I mean, they *could* do it, but I think they'd need to bulk both pools out to make it worth their while, and that means more work on their end, which leads to...

    I think it's pretty clear to us all by now that Sega are gonna do the bare minimum to get by, as this is on the smaller end of MMORPGs (and even they have massive costs to keep running and maintain), and it's already doing the job they want it to. I mean, the My Set function at the class counter was never updated to include the new Rings (they get unequipped every time you use it), and the Exchange 10 option still exists at the Recycle Shop for cubing and the like, despite the new method making that completely redundant.

    I can't say I got much to complain about, though. They're a business, and they're trying to treat everything from a business perspective- whether or not *we* think they're doing the right thing isn't all that important, I suppose, as they're gonna have their own perspective, and data and expectations that we'll never see.

  8. #48

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    Quote Originally Posted by Hysteria1987 View Post
    I mean, the My Set function at the class counter was never updated to include the new Rings (they get unequipped every time you use it)
    Update your saved profiles with the rings equipped.

  9. #49
    PSO Assassin sesiom000's Avatar
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    This game is having many issues right now and i think everything is having an impact on SEGA economy:

    The first major problem is the pregnant layered costumes me and my friends refuse to buy those because of that and also being casual and the combination of colors being really bad with each other.

    Second problem is the lack of innovation on the outfits, the school wear are basically the same for 4 years now it has been recycled too much and layered costumes you cant separate shoes from the shirt and the tickets are bound to character.Nowadays the collaboration outfits are more appealing than the pso2 ones.

    Third problem is the lack of gameplay,this game has all its gameplay scheduled including the mining mechanic that didn't last a week, why would i spend AC on stuff if im playing other games that have actually gameplay and i can play when i want and not when SEGA wants?

    Fourth problem is the damn recycled EQ over and over and over and over and over again all this 4 years we have been killing all the same monsters over again to the point that its painful specially with the no reward at the end.Why would anyone do Forest,City,Darker Den,Lilipa,Volcano???
    Its been 4 years and we are still doing those things as of today it makes no sense.

    Fifth problem: Casino and Challenge mode are time consuming and super boring for what it gives, you are better off ignoring those completely and using the casino cards they send you.

    Sixth problem: no increase in level cap in years im still level 75 and i want to do other skill tree combinations...

    Seventh problem: they forgot about the crafting system completely...

    Eight problem: No new PA and no new PA customization...

    Ninth problem: horrible affixing system to the point you got to be a billionaire to affix your gear.

    Tenth problem :soul drops are still broken...there is 8 slots on this game but you cant even get a 4 slots leopard soul easily...

    Eleventh problem: EQ are a cancer too this game they are either unrewarding (old EQ), super easy(profound darkness) completely broken (magatsu) or boring as hell (Tower defenses) and some of those even overshadow the entire game with easy 13* weapons and excube pinatas...

    I still dont see the "Reborn" they mentioned anywhere...
    Last edited by sesiom000; Mar 26, 2016 at 06:40 PM.

  10. #50
    The supposive Gaijin Hero EvilMag's Avatar
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    EQs are so dumb when it comes to rewards you have shit like Lagatsu that rewards you 100+ cubes for doing fuck all meanwhile you have Dark Falz Elder where you can run all the boosts you can and you'll be lucky to get one 10*
    Quote Originally Posted by CelestialBlade View Post
    Bit off-topic, but I'm just sick and tired of "difficulty" meaning "stat boosts". It's lazy and boring.

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