Originally Posted by
Shadowth117
Yeah, I know it's been around a while, but a lot of links are dead and it's not something I've played with is all. From reading old threads, I saw a lot of what you've described though. That's interesting that you've come across files that use a different key though. I'm surprised they would use multiple... I'd love to see what you can get of your notes on the cpk's though. It'd be nice to see if much can be done with them.
Either way, I do think it's interesting as well that older format ADX files work somewhat with it. I feel like if we could encrypt them, that might be a semi easy method for doing custom music.
PSO2es has a few ADX libs, but afaik it's a decoder (also it's just a native lib binding).
https://gyazo.com/a29145a5fa1841c60c8fc9e7373f3075.png
Originally Posted by
Shadowth117
Oh, this seems very cool! And it'd be great to have a mod manager set up for this.
One big thing I would suggest though: you say not to put files in folders. Maybe you mean not to try to just upload a folder or something, but in case I'm mistaken, I think you should have some support for this. There's definitely a few mods with alternate variants for one reason or another. It'd be good to have the option for separate folders for color variations and such if that's reasonable.
Maybe we can support both, no folder for basic mods, and folder based one for mods with options or something.
to do that we could just name the subfolders with simple english words (no win breaking moonrunes or symbols), then create a simple csv file called options.csv having this
Code:
blue,Blue color alteration
gold,Gold and black color alteration
There's another use case that should be considered too.
Taking the bugqueen outfit, if i replaced the ice file of heretic queen or something else it should work too right? What i mean is having a single mod target different ice files. That should be more common with music files i guess.
The problem is keeping that simple. Keeping the simple structure i guess we could do something like a file called "targets.csv":
Code:
Crimpiacio,ModIce,ReplacementIce
Heretic Queen,ModIce,ReplacementIce
and if that mod has multiple ice files
Code:
Crimpiacio,ModIce,ReplacementIce,ModIce,ReplacementIce,ModIce,ReplacementIce
Heretic Queen,ModIce,ReplacementIce,ModIce,ReplacementIce,ModIce,ReplacementIce
Which could be used too if you want to modify multiple files (making multiple tracks sounding the same for example?)
I think this should cover most of the use cases but i'm going to start simple, then improve it over time (first version supporting basic mods then build on top of that)
Originally Posted by
Shadowth117
I'm also not sure if you had intended to support this "feature" or not, but PSO2 also has the somewhat rare feature in that its files can be swapped dynamically while it's running without freaking it out (except with maybe music). Hotkeys for certain sets might be asking for a lot, although they'd be very cool, but at the very least it would be neat if we could swap mods in some way while the game is running through the mod manager. I regularly do this to test mods for stability etc. and it'd be nice to have this integrated into the program if it's not too unreasonable.
Well, unless you need hotkeys that should be possible by default (unless gameguard senpai does a np1013 on it), i mean you should be able to open the mod tool let it change the files while ingame.
Edit: if someone wants to help defining guidelines etc any help is welcome
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