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Thread: PSO2 Mod Thread

  1. #1191

    Default

    Quote Originally Posted by pkemr4 View Post
    is it possible to use .pmx files from MMD for modding pso2?
    Depends on what are you trying to do; without any touch, they are useless.
    If its an animation, you cant use it
    If its a model, you need to repack it using different methods.
    Spoiler!

  2. #1192

    Default

    Quote Originally Posted by wahahaha View Post
    Depends on what are you trying to do; without any touch, they are useless.
    If its an animation, you cant use it
    If its a model, you need to repack it using different methods.
    im rather clueless on modding. but how would i repackage it? its a model swap btw
    栄美
    ID: joshirosama

  3. #1193

    Default

    Is there a way to combine a glove body paint with a stocking body paint into a single body paint, like some of the combined ones that already exist? I'm trying to have three on at once.

  4. #1194

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    Quote Originally Posted by Arredoval View Post
    Yes. Open both in your image editor of choice, slap them together, save, repack.
    (Wearing 20+ layers at once is fun.)
    Is there a more complete list of what corresponds to what ICE file than the google docs? All three of the ones I want to put together aren't listed.
    Last edited by KatsuraJun; Oct 11, 2017 at 03:27 PM.

  5. #1195

    Default

    Quote Originally Posted by Arredoval View Post
    They've really stopped adding stuff in advance lately...
    They know about the modding and datamining scenes, it screws things up for us as well.
    PSO2 Details: Ship 02 || Sirius-91 Cast || Lacey-458 Caseal || Team: ChibiRoar!

    Quote Originally Posted by Xerenia View Post
    Oh no! What am i going to do, this was my whole entire life, and now it's going to be gone. :C Guess i'll just go and troll other proxies. ¯\_(ツ)_/¯

  6. #1196

    Default

    Quote Originally Posted by Arredoval View Post
    There is another partial list that I've slowly been adding to the google doc, but it's quite a bit of effort to combine the two without leaving duplicates or deleting anything, so it's, well, slow. For now, you're best off doing what we tell everyone to do: Download the texture lookup and the extracted file list. Look through the textures (already sorted into subfolders, so you've already got all the body paints in one folder), find the one you want, copy the filename and search it on the file list and you'll have your ICE.
    I figured those files had something to do with finding the right thing but I was too dumb to figure that out, thanks. Sorry if this is super obvious too, but where in the thread the base Texture Lookup that I need to download for most of the files?

  7. #1197

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    -deleted lol-
    Last edited by KlTSUNE; Oct 13, 2017 at 11:38 AM.

  8. #1198

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    Quote Originally Posted by Arredoval View Post
    Links to them are always updated on the google doc itself (under the red-labled tab named "Helpful Links for finding files") and in the announcements channel on the discord server. I just post links to the most recent ones here as a formality really.
    Thanks, I found the files I were looking for. I have one more somewhat unrelated question though, (sorry!) I'm trying to convert a basewear mod into a mod just for a normal costume, it sort of works but my character model comes out in a weird dark shading. There's 5 files for the basewear mod and 4 for the normal costume, is there a specific file I need to exclude? I've messed around excluding different ones but it doesn't seem to fix the issue. I don't know if there's something special I need to do to convert a [ba] mod into a costume one then?

  9. #1199

    Default

    Quote Originally Posted by Arredoval View Post
    You can't fully convert Layered <-> Normal without messing with the model directly. You'll end up with a really screwed up result otherwise. Have a look around the thread (always start with the front post) for model exporting/importing and all that. Even if they don't answer your questions regarding costumes, it's best to use them and weapons (which I think they specifically go over) to try to familiarize yourself with the overall process that way first before delving further or asking for more help.
    The discord server is going to be a better place to ask for assistance with this kind of thing. I don't do model stuff yet, but I know it gets tiring for those who do to keep answering the same questions that have been answered in the starter's guides when people want to jump into the deep end right away.
    Ah yeah, I was just renaming files. I'll take a look at those guides then, thanks for all the help.

  10. #1200

    Default Can it possible to change コートエッジ(Coat Edge) in cutscene to be another swords?

    May I ask u something? I see that if u mod npc costume it can be changed as u like even in cutscene event and how about our sword weapon Coat Edge to be another like *ルクスフリーデン(*Lux Frieden) it's should be cool
    *Lux Frieden ICE File --> 16c152df8d14a311462ca3d0e251ff27
    Coat Edge (7 stars that they have wp_01_01_03_01_01_r_d in ICE file to use for cutscene ) --> 15d612569b6d2fbbcb4b780da6928ca1
    9 ICE file they use to build thier cutscenes(I think...) -->
    183e9ab68b863fce176de563108ea4ca
    220e8989a85dfa62e6f879bd4bd46033
    4d50951d190fc1ca33dd1a6b495569d5
    57c43d398fd93eeeb8095d099553f8cb
    61f6792bce5e52c30762e16ba295c2f3
    62b9362f510c044d2047704c9ba13075
    8ac1403909a8d0d1235e0dbcb3b84198
    a33d4cd8f9e81e8133e7e32826e5710f
    e1cf1018161af8ed845cc4d883b3c674
    If u build some as example for guildline it should awesome mod ever
    thanks (I tried but fail -3-^)

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