Results 1 to 8 of 8
  1. #1

    Default SEGA Servers vs Private Servers(How can they do it)?

    I know sega must have had very large mainframe computer systems to run servers for a online game like phantasy star online so how is it possible for the many different people who operate the various privavte PSO servers to do the same thing with a simple home computer set up,the complex requirment to support a large online game community like PSO dosen't seem possible for a simple home pc rig.

  2. #2

    Default

    PSO uses extremely minimum bandwidth (like it's very small KB/s per player). I forget the exact numbers but the private servers can easily run on home connections assuming you have a relatively decent download and upload. There aren't thousands of people playing PSO anymore, so most servers only have to be able to handle a hundred or two at once.

    PSO BB is mostly a client game unlike today's MMOs, which is why the bandwidth required for it is not much. Not that much data is necessary to be sent to the server (and vice versa), and this number is even less for the console versions since they communicate with the game host a lot more than the server.

    The private servers (except 1, which is on a home connection) run on hosting that costs them around $20-40 a month (though one is using something a bit more expensive) and don't even get anywhere close to the bandwidth cap since they simply don't need it.

    So the people running on the very laggy server that asks for donations to "keep the server alive"... yeah, you're getting ripped off.

  3. #3

    Default

    Thank the anwser,it's helpful i guess but since blue burst was brought up. Does the private servers operater have to store all player character data on their system?

  4. #4

    Default

    Login server of BB servers stores all the character data.

  5. #5

    Default

    I feel it's worth pointing out that PSO was originally designed to operate smoothly over a 56k or slower dial-up connection. That's in the neighborhood of 0.04% of the connection speed of a modern cable internet connection in the United States. That's why its bandwidth requirements are so trivial.

    Go team ph4il! 02/07/2016

  6. #6

    Default

    As one of the operators of such a server (Gamecube only) maybe this can help a bit.

    This is my server's bandwidth usage for the year thus far:

    Spoiler!


    A note: Interserver's bandwidth tracker isn't all that great a tool. The total under today is this month's total, and the rest is this years. Thought I might point that out. :P xD

    Keep in mind this isn't just player usage, this includes everything from updates to Windows and Java, me messing about in remote desktop, website usage, and moving things over through dropbox. Subtract all the other stuff, and the amount of bandwidth used by the players is next to nothing. During our summer event last year, during it's peak at 37 players on at once, I measured it at just a bit under 1 mb. In 2001, this might have been a decent sized load, but technology has came a long way since then.
    Last edited by Kroniedon; Apr 26, 2016 at 08:12 PM.

  7. #7

    Default

    Quote Originally Posted by Kroniedon View Post
    As one of the operators of such a server (Gamecube only) maybe this can help a bit.

    This is my server's bandwidth usage for the year thus far:

    Spoiler!


    A note: Interserver's bandwidth tracker isn't all that great a tool. The total under today is this month's total, and the rest is this years. Thought I might point that out. :P xD

    Keep in mind this isn't just player usage, this includes everything from updates to Windows and Java, me messing about in remote desktop, website usage, and moving things over through dropbox. Subtract all the other stuff, and the amount of bandwidth used by the players is next to nothing. During our summer event last year, during it's peak at 37 players on at once, I measured it at just a bit under 1 mb. In 2001, this might have been a decent sized load, but technology has came a long way since then.
    i am looking for gamecube servers debating on buying a modem adapter could i play on ur server??? do a lota people play there or is it private?

  8. #8
    Hunters Guild Hunter AlexCraig's Avatar
    Join Date
    Sep 2006
    Location
    Pioneer 2 / Ship 2: Ur
    Posts
    4,798

    Default

    Locking this thread due to necrobump, and poster is getting more attention in their own thread.

    Hunters Guild Group
    Alex - BrHu | Satsuki - RaGu | Keiko - SuTe

Similar Threads

  1. can i still get s-rank on private servers?
    By Y2lsd in forum PSO General
    Replies: 7
    Last Post: Jul 26, 2009, 10:06 PM
  2. Replies: 33
    Last Post: Feb 3, 2007, 04:33 PM
  3. will they ever make a psu private server
    By wlsn22 in forum PSU General
    Replies: 9
    Last Post: Jan 2, 2007, 01:49 AM
  4. Replies: 15
    Last Post: Aug 29, 2005, 02:39 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •