Some assume the collect profile can be cleared for multiple times and has a 48 hours cool down, but we will see in time.
I wonder if yamato weapons are still obtainable beside drops when profiles expire. RNG drop doesn't fit this game because of trade block and element system.
I'm more hyped about the may update honestly, all i'm looking forward from this update is the new shift action weapon pallete change and the collection files
Collect File also:
1) Stems the tide of Stone bloat. Yeah, we have effectively 900 extra storage spaces thanks to Character Storage and 3 free characters, but the amount of stones we have is starting to get unwieldy and nobody wants to delete them because we expect Sega to find a way to shoehorn them in a future update (hi AQ and XQ Stones)
2) Gives a reason to play other quests. The big complaint is that this game is pretty much either EQ or the Flavor of the Month Limited Quest, with some AQ thrown in for leveling. Because the Collect File drops are tied to defeating a certain amount of specific enemies, other maps will come into use now.
3) Gives them the potential for a balanced monetization system. This one is probably going to get me a lot of flak so let me just point out that if this is balanced right, the sting of the cooldowns and having paid ways to eliminate them will not be an issue for a free player that plays smart. If the cooldowns are reasonable then most players will be able to focus on weapons they really want but they may need to save up on freebie Star Gems or dig into their wallets if they're looking for most or everything in a set. With multiple collection files being available at one time (We're getting Revolucio and Tagami at the same time, I think, followed by the Yamato Weapons later on when that update hits.) free players may have to make tough decisions but won't be left in the dust.
P S O W
(´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
died to SEGAC corporate robots on 05/01/2016, never forget
Not a fan of the new combat scheme at all, I don't really have room for it on a 360 controller. Thus making me dislike it. Also I main hunter... Anyone have an idea for me to add to new scheme vs my current set up?
Direction Pad (Left): Move left on sub-pallete
Direction Pad (Right): Move right on sub-pallete
Direction Pad (Up): Activate sub-pallete ability/item
Direction Pad (Down): Nothing
Left Joystick: Move character
Left Joystick Press: Mini Map
Right Joystick: Move camera
Right Joystick Press: Free Aim
Back Button: Quick Menu
Start: Open Menu
X: Normal attack
Y: PA
B: Jump/Back out of menu
A: Select/pick up items/etc
LB: Weapon Pallete Up
RB: Weapon Pallete Down
LT: Guard/Switch Gun PA/Tech Pa
RT: Dodge
Yeah, it's not the best, but it's all I can think of. I don't have lock on, could put that on Right Joystick Press if need be... Never had too much trouble.
Soo.. Let me know of any ideas, and if button + button is available, I would rather not...
Otherwise I feel as no hope for me. Or I could start using keyboard I guess... Thanks in advance.
Everything else is fine. Maybe not the stones. -_-
Also what is LA?
I'm going to assume Weapon Palette is segregated from the D-pad and Interact and Jump are swapped for convenience purposes? I use a Dualshock 3, and I don't think I've had a problem with having too few buttons. I actually prefer it to the Vita, since the Vita is four buttons short from the Dualshock.
LA is Lobby Action.
Last edited by Altiea; Apr 19, 2016 at 11:13 AM.
ID: MPBLPure (Ship 2er)
Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]
I think the new control scheme is optional, so you dont HAVE to swap to it.
Connect With Us