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  1. #21

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    Quote Originally Posted by CeciliaAlcot View Post
    Hello everyone thank you for your replies
    i am always willing to learn how to play this game properly.

    as for what build i would like to use it would be tanking meaning i would grab the enemy attention so ppl around me can dps/aoe them, that being said i would also like to do some good amount of dps to them as well.

    but if you guys are saying tht this game doesn't really involve tanking what would be a good skill tree for dpsing so i can compare to a tanking build tree.

    i am on ship 2 my character name is CeciliaAlcot
    tl;dr In case too much text - all hunter (main and sub) trees look the same with small variations. Playing hu/fi as any hu/fi does would likely be the same as playing as a "tank" version. Also consider te/hu.

    Anyway, seems previous posts have given example skill trees for tanking.
    Here's one taken from the hunter thread not explicitly for tanking.

    Quote Originally Posted by Ahri View Post
    I use this: http://arks-layer.com/skillsim/skill...00000lo000000j

    may have some variation add massive hunter, this depend your play style.
    If compared, you'll find that regardless of tanking or not, the skill trees are for the most part identical. Due to the way aggro/hate works, you'll have to be dealing enough damage to be above others on an enemy's aggro table so as said targets would go after you. Also being first person enemy sees places you as enemy's initial target so want to be ahead of others as well, if possible.
    Do not know much about hu/su, but am fairly certain that even such would use a nearly identical skill tree as well, with few points shifted around to personal use.

    Regarding skills of note with large skill point investment.
    Most of *fury stance tree*: Here for damage. You do not lose any survivability at max rank, most of those should be aimed to be maxed due to large bonuses. Dealing damage is necessary to grab and retain aggro/hate.
    Of those not maxed, fury critical is usually ignored by non-fighter main classes, (who have a main class skill dependent on criticals) and believe most only put 5 points in fury combo up since the bonus maxes at 110%, so maxed in two just attacks instead of one but save 5 points.

    *War cry* is taken is used, naturally. 3 points is enough to begin investing in war brave's boost. War cry resets all enemies aggro tables in range and adds one point in your favor, along with multiplies your "hate" generation (when you deal damage to a target) so that you'll be pushed far up on an enemy's aggro table. Because of this "resetting" and continual reuse every 30 seconds, (which you'd likely want to do if main hunter anyway because of war brave benefits even if not "tanking") the difference between one, three or ten points is very low. (Suggested one if subclass hunter, since war brave is main class only, three if main class hunter)

    Iron will, automate and massive hunter are usually where points may vary. Many enjoy having massive hunter, which confers super armor, and place 5 points in it for maximum duration.
    Most players tend to choose only one of automate and iron will, however, as both have extremely large benefit when fully invested in.
    *Automate* is generally used by any that do not main fighter, and gives autoheal so long as you have healing items. (Choose this for tanking) With 10 points, this gives you effective immortality for the most part. Assuming 10 dimates and 10 trimates, you will automatically full heal 20 times in any mission without returning to camp ship with this skill alone. (Even more autohealing can be provided by mag skills for example)
    *Iron will* is generally invested in by fighter mains as a "backup" with limit break. (Fighter main class only skill, set self to near death state) But if having 10 points (and one in next skill in tree) you are given 75% chance to not die at every death and a period of invulnerability to recover/not get killed by follow up attacks.

    On the flip side.
    *Guard stance* is generally -never- used due to loss of benefits from fury stance and most notable skills in its tree do not require use of guard stance. Automate and massive hunter do not require guard stance to be used, despite being in its tree. Similarly, *flash guard 1* and *flash guard 2* also function without use of guard stance and can confer high damage cuts to further invulnerability. However the point investment is very high and you'll likely find that automate alone is much more than enough. (Gives 20+ extra lives)

    Regarding skills, max automate first for real benefit and ease. (Do continue to just guard and all, despite being nigh-unkillable)



    If going hu/su as some have suggested, note that in addition to above, you'll have access to techniques as was mentioned.
    Anti - cures status effects, uncharged is enough and instantaneous
    Resta - heals people, most often used charged for more range
    Megiverse - confers lifesteal in area, but most often used uncharged to full heal self (usually casting megiverse and attacking once leads to a full heal and is much faster than resta)
    Zondeel - gravity effect, suctions all nearby enemies to you
    Zanverse - damage boost effect, all damage done within range grants a base 20% increase
    Illzonde - I can move a little faster~
    Not sure there's anything of note aside from techniques with a summoner sub aside from the mentioned autoheal. (?) Imagine would use a similarly generic summoner skill tree. (Pretty much mostly pre-req points to the bottom, then some boosts) Could be wrong though.



    If seriously considering tanking, may also suggest te/hu (someone else may have suggested as well) which was considered the "tankiest" class combination. Has strong utility with more effective (larger and longer lasting) zondeels and zanverses. Will still have access to hunter actives such as war cry. Also has boosted shifta (and deband) that should always be used for group.
    Has a slightly different play style, has strong mobbing capabilities and fairly good support capabilities to grab aggro anyway.

    With mobs, generally run in, zondeel to suction in enemies and melee with wand - since damage dependent on number of enemies struck, so very high damage and first to tag all for topping aggro charts quickly.
    With bosses can rely on zanverse support to hold aggro, since the 20%+ damage boost is counted as -your- damage. For general with 12 player MPA's so long as half players are hitting the boss you'll likely have aggro due to "dealing" 20% of everyone else's damage combined. And top damage charts despite just spamming supports.
    ...regarding zanverse, note that only one player's zanverse can be active at a time, in case another player also throwing up zanverse.



    Note that with the nature of the game, most people are all together on any boss anyway, and just about all attacks are area so everyone'll have to use their own guards/evades anyway. But you probably already knew that.

    Anyway, good luck with whatever you choose to do!
    Though, seem to be fairly new, so may or may not know that damage (and survivability) is very dependent on your equipment as well. (Do always grind your equipment to max, 50/60 element extremely important for non-tech, etc)

  2. #22

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    Quote Originally Posted by Great Pan View Post
    There is no tank build in this game, son. DPS is your onry role.
    https://www.youtube.com/watch?v=Dkco3AcxEEc
    Last edited by .razor.; May 23, 2016 at 02:22 AM.

  3. #23

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    Yeah keep things in perspective. There are ludicrously survivable builds in this game that would absolutely be considered Tanks

    The above HuSu is a good example. Almost any class that can main or sub hunter could arguably tank as well (Fi, Br, Te and I guess Bo and Gu at least? I guess Ranger could, I'm not so sure Summoner and Force would work out as well. Of these combinations, naturally some work out much better than others), with the aforementioned TeHu being a solid choice. So yes, PSO2 tank builds exist, so when you're talking to people asking about tanks just saying "there are no tanks in PSO2" is wrong as there's plenty of them. It's just there is basically no practical use for them.
    Last edited by Raujinn; May 23, 2016 at 05:57 AM.

  4. #24
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    RaHu, best tank.

    But seriously, killing things faster is how you avoid hits on pso2, that's how you tank.

  5. #25

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    But rangers are just WB dispensers.
    Quote Originally Posted by FireswordRus View Post
    But if u take mpa with a lot boses in 1 time, and if FI have war cry lv10 ,FI win
    -----------------------Flashing-----------------------------------------------Tagami--------------------------
    Spoiler!

  6. #26

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    Hate to say it, but the "play how you want" crowd is gonna lead you down the path of being viewed as a douchebag. If you're not bringing extra DPS for faster clear speed, you're literally holding back MPAs and screwing over 11 other people who want to squeeze as much out of the 30 minute time frame as they can.

    Granted, if all you're gonna do is solo/fart around 4/4 in normal stuff or do the story, do whatever. Just remember that you're literally wasting 11 other people's time when you run low DPS stuff.

  7. #27

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    Quote Originally Posted by Tunga View Post
    But rangers are just WB dispensers.
    That's why I play gunslash Ra for better game experience.

    Add bullets destroys all.

  8. #28

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    I'll keep it short:

    HU main with pure tank build.
    TE sub with pure support build.

    Use? Limited end game stuff like:

    1)XH EQ Bosses: Keeps you alive and focused to revive, heal, cure status, and shifta/deband.

    2)UQ: Same as above, keep everything on you while spamming Resta and as last resort.

    3)Solo: To let you watch porn as you quest.

    Lack of damage?

    Not really, if you're keeping your MPA alive and they know how to properly deal damage (unlike many in the non-JP community), they will make up for you.


    In the end, just test things out yourself and see what suits you best. Just make sure you have decent gear to support your decision.

  9. #29

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    Quote Originally Posted by Rengemaru View Post
    Not really, if you're keeping your MPA alive and they know how to properly deal damage (unlike many in the non-JP community), they will make up for you.
    Sadly being bad at the game is not an issue of non-JP players only. Not even close. Recently I had a run where me and a friend (who's still gearing up) did a total of over half the MPA's damage. He was second in DPS, and the third person did 20% of his. Once again, his character was still gearing up. Everyone in the MPA had Japanese names in katakana, so if there were any gaijins they were good at concealing themselves.

    This is the normal state of affairs now. Ep 4 brough out a lot of new or just incompetent players into the game. If you go "I don't need to do damage, I'll just let the MPA carry me", high chances are you'll end up in an MPA where most players thought that and hardly anyone brought good DPS to the table.

    Or you could play only with team members/friends, if there's enough of you to fill up an MPA and they are accepting of your build.

    But my point is, the state of the game is pretty bad now so everyone has to try to play the best they can. Not being a no-life pro player who only knows PSO2 and plays it every day - but being willing to learn and get better. This includes playing the game the way it was intended, and knowing which builds work and which don't.

  10. #30

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    Tank as much as you like, but remember to have a secondary class set that can bring the pain.

    That's all you gotta do.

    It's like playing Sm4sh - you can main whoever you want, but if you intend to actually fight real people, you should learn to play a high-tier character - just in case.
    We know how dangerous a mask can be. We all become what we pretend to be.

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