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  1. #21

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    wl doesnt need to close distance that much since most of its most used PAs are medium range and even a long range nice hiting PA (kaiser rise), but when it does has to close in it has a couple of nice ways to do so (adapt spin/grapple charge)

    really looking foward to other cyclone and kestrel rampage craft, though i fear that cyclone will probably have the same downside as crafted twister fall (considerable less damage per hit) to compensate. and really hope kestrel has a vinto guigueish damage increase or atleast close to it to make up for the gear draining and that the PA hits dont fill up the gear bar up anymore either
    http://www.pso-world.com/forums/signaturepics/sigpic76748_3.gif

  2. #22

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    I wonder if Zero Tech can co-exist with the current tech craft or override each other?

  3. #23
    Keeper of Precepts Hrith's Avatar
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    I don't play force and I find the two techs the most interesting >_>

    I'll be glad if Infinity Fire and Deadly Circle become worth using.

    I laughed at Other Cyclone. Going from strongest mobbing tool to... strongest mobbing tool. GG SEGA. Bind Through still useless.

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