Page 1 of 2 12 LastLast
Results 1 to 10 of 20
  1. #1
    Rappy Hunter Xiriko's Avatar
    Join Date
    Sep 2013
    Location
    Ship 2, Random Block
    Posts
    51

    Default Profound Darkness bug

    After Persona got beat PD had a spaz, as in it started to get back from us to perform the mask breaking animation to show the eye on his mouth. It constantly tried to do it but got locked in the animation until it went further back and stayed there.

    I managed to capture it on video.



    Anybody have any idea on why this happens? I never had this happen on me.

    quick edit: As you can see, no Fo managed to hit it to try and get it off the animation. We had to reset the run to get one in.

  2. #2

    Default

    Quote Originally Posted by Xiriko View Post

    quick edit: As you can see, no Fo managed to hit it to try and get it off the animation. We had to reset the run to get one in.
    Clearly, this is how they intend to nerf Fo/Te.

    Shigure ship 2. Credit to agarwood for the picture!

  3. #3

    Default

    Quote Originally Posted by Maninbluejumpsuit View Post
    Clearly, this is how they intend to nerf Fo/Te.
    By making it even worse on melee in the process.

    How very current pso2 team directors of them.

  4. #4

    Default

    Area host timed out maybe

  5. #5
    Rappy Hunter Varuden's Avatar
    Join Date
    Jun 2016
    Location
    Scrubbing the Floor
    Posts
    22

    Default

    You can beat it if you believeeeee.

    But this would be actually pretty cool for an AIS fight. Just a galaxy-wide space chase on a fleeing PD.

    "Profound Darkness is getting away! We're sending A.I.S. to you. Don't let it escape!"

  6. #6

    Default

    No more AIS please, for the love of god. It doesn't help Magatsu trained so many to be brain dead with the things to think it's for bossing in TD.

  7. #7
    Rappy Hunter Varuden's Avatar
    Join Date
    Jun 2016
    Location
    Scrubbing the Floor
    Posts
    22

    Default

    I think a lot of the problem stems from that there is no real risk or demerit to A.I.S. at the moment. If they /do/ add more AIS missions, it can't just be played out as a slaughterfest. They would have to make it where you have to play smarter and put actual mechanics which would add another level of difficulty or chance of failure.

    Even something like using the whole XQ's don't die more than X times as a failure condition would make people hopefully stop using Zerg tactics.

    Wait who am I kidding. These are unrealistically high expectations.
    Last edited by Varuden; Jul 25, 2016 at 12:23 PM.

  8. #8

    Default

    Quote Originally Posted by Varuden View Post
    I think a lot of the problem stems from that there is no real risk or demerit to A.I.S. at the moment. If they /do/ add more AIS missions, it can't just be played out as a slaughterfest. They would have to make it where you have to play smarter and put actual mechanics which would add another level of difficulty or chance of failure.

    Even something like using the whole XQ's don't die more than X times as a failure condition would make people hopefully stop using Zerg tactics.
    So in other words, TD3/4?

  9. #9
    Rappy Hunter Varuden's Avatar
    Join Date
    Jun 2016
    Location
    Scrubbing the Floor
    Posts
    22

    Default

    Quote Originally Posted by Starryeyedbunny View Post
    So in other words, TD3/4?
    In TD it's either no one uses it or everyone uses it at the same time, that none are left when it is needed.

    ----

    I actually wonder in-universe how they manage to spit out so many spare A.I.S. if they get wrecked so frequently.

    Do they borrow from Klotho's bottomless pockets?

    Do they use the Meseta that Dudu collects?

    Are they so cheaply made that the cost of one costs virtually nothing?
    Last edited by Varuden; Jul 25, 2016 at 12:31 PM.

  10. #10
    Legendary One Poyonche's Avatar
    Join Date
    Jul 2014
    Location
    Omega - Cuent Canyon
    Posts
    2,082

    Default

    They just recycle the materials from destroyed ARKS Ship by [Elder].
    Quote Originally Posted by GHNeko View Post
    oh boy cant wait for this class to be op on release and for everyone and their mom to run only this class for a week and failing all the EQs.

Similar Threads

  1. Replies: 36
    Last Post: Apr 25, 2015, 01:18 AM
  2. Mission Attendant to the Profound Darkness?
    By ThePendragon in forum PSO2 General
    Replies: 2
    Last Post: Dec 12, 2012, 03:36 PM
  3. Replies: 39
    Last Post: Jan 22, 2011, 08:33 AM
  4. Profound Darkness (PS vets only)
    By Jaks in forum Off-topic
    Replies: 6
    Last Post: Jan 9, 2004, 11:20 PM
  5. THE PROFOUND DARKNESS: FOUND
    By zimmk2vgc in forum Fresh Kills Landfill
    Replies: 7
    Last Post: Sep 28, 2003, 04:54 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •