Sometimes you stop to wonder if the Central Research Department has literally infinite funding.
ID: MPBLPure (Ship 2er)
Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]
It's like Starcraft 2, you wonder how the hell they get infinite marine recruits after a shitload of them got melted by a couple of banelings or other hazards.
with talis fast throw you can still hit pd
栄美
ID: joshirosama
.w.; Sadly, I'm bored of AIS now... I still like them in TD, but I feel like we need just a giant fricking battle like in ZoE 2, just a massive wave of enemies and you can hop in an AIS to just go to town for two minutes.
Thing is, Yamato is some how an improvement on Magatsu AIS in terms of fun, and it's still crap. Having aggro is misery but it's nice to not be forced to have PP to dodge an attack...let alone having 12 attacks come down in one area because you're forced to fight in close combat .w.
I would probably enjoy the AIS phase of Yamato more if the planes actually posed a threat. They spawn and they don't do much, it would be better if you had to keep an eye on them while also dealing with the main ship.
And even if you can't have real dogfights due to how the game works, it would be awesome to fly around and actually fight a bunch of planes.
I think that wouldn't be possible without some serious work, I feel like the AIS movement and controls are limited by the actual physics of the game. Everything in the game controls exactly the same because of that.
I would absolute love for the AIS to feel more "free" though, that would definitely improve things.
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