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  1. #31

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    Quote Originally Posted by Keilyn View Post
    Question.

    This is clarification only. You wish to increase the gap by taking into account Elemental Power of the Gap itself.

    This would then make the equilibrium equation as....

    y = mx + b, where y = y, or mx +b = mx + b

    In our case, Not taking defense into account...

    would it be

    Austere = 1.12x + ((Gap) * (Elemental Percentage expressed as a decimal + 1)
    Titan = 1.15x

    Where as a 60% austere, would be .6 + 1 = 1.6 since you are hitting for +60% more damage, not for 60% of normal damage.

    Then 60 would become 96 from 60 * 1.6 = 96

    then we would have

    1.12x + 96 = 1.15x
    96 = .03x
    3200 = X

    Austere = 3584 + 96 = 3680
    Titan = 3680

    Defense has not been factored into this... The previous posts were without the modification to Elemental on the Gap Power. Thanks....
    Still... Math for me is fun. Its a proof that the math can be correct and still be wrong if its not set up with enough precision.

    Is this what you mean? Or do you mean to say that we apply the gap in power twice to do 60 + 96 = 156, and then run 156 * 1.12x = 1.15x? (like you originally stated) I am assuming that the Variable-X in your equation is the variable-b in mine. Is that alright?


    You are being nice to me. Thank you.
    Thank you for the help.
    I kinda want to play the game so sorry if I am not explaining things.

    Basic damage equation can be simplified to (attack stat - def + elemental added attack (let's say 1.0 modifier on it)) x G x W where G is general multipliers like fury etc we can assume are the same and W is weapon modifier.

    In the end we divide G and simplify the whole bracket as real attack power and get (real attack stat of yours using titan + gap between it and austere) x 1.12 = (real attack stat of yours using titan) x 1.15.

    X is just your attack power with titan there. To be honest it would be just easier for everyone to use damage calculator. Basically what I do is multiply your b by 1.12 on top of factoring elemental attack into it. It's needed since B is in the brackets and multiplied by 1.12.

    And yes it would be gap x 1 + element % if both are the same element and element number.
    Last edited by vantpers; Aug 24, 2016 at 04:25 AM.

  2. #32
    ダーク ファルス 【守護者】
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    So, I only see 1 Riding Quest.

  3. #33

  4. #34

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    Another 13* rod. The drop rate in this map is amusing.

  5. #35
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Shinamori View Post
    So, I only see 1 Riding Quest.
    There's only one at a time, they apparently change daily. It seems like they'd all be the same, just different maps though.

  6. #36
    Filler-man!! _(:3」 final_attack's Avatar
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    ..... 1st run Ride Quest .... ☆13 Launcher o-o
    - Ship 2 -
    Ghost - GuHu (Lv100 (current))
    明石篠 - all other classes - currently inactive Alt

  7. #37

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    I'm curious as to just how big of a multiplier it's possible to rack up in a single quest.

    I think you'd only need maybe three people collecting medals during a bonus time, and just one to collect the random rainbow medals that show up.

  8. #38

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    Great drop rate lol?
    Spoiler!

    And it's after 2930%

  9. #39

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    Quote Originally Posted by Kril View Post
    Form series:
    Rod

    飛斬翔刃
    Lv. 3 | 通常攻撃時に斬撃が飛ぶ。
    (Projectile Shockwave on attack) (you know when you swing the weapon)
    So what's this mean for those that put points into the Rod Shoot skill? Two projectiles? Or is that totally moot and a way to get Rod Shoot in the event that no points were invested in it (sans damage amplifications from the skill of course)?

  10. #40
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Sora Yuuki View Post
    So what's this mean for those that put points into the Rod Shoot skill? Two projectiles? Or is that totally moot and a way to get Rod Shoot in the event that no points were invested in it (sans damage amplifications from the skill of course)?
    Rod shoot also recovers PP, so if they both work at once I could see that being useful. Considering the damage from Rod shoot is pretty good too, I see no reason not to keep it if you already like using it.

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