With the release of the SS ring we can now test to see what keeps Standing Snipe and what breaks it. Anyone got some myths to test out?
With the release of the SS ring we can now test to see what keeps Standing Snipe and what breaks it. Anyone got some myths to test out?
I don't care enough, I mean, you'll have to max out this skill anyway, with Ra tree being to all that rich on options.
it would just be nice to have verification on what works and what does not, without needing to judge solely on numbers.
really all that needs to be done is one person gets the ring, then records video all of the grey-area situations that people still bicker over, and the situations that would be useful for newer players to know, like PAs that keep you stationary in mid-air.
The ring does not need to be grinded to work at full effect, so that's why they put it in the category of rings that need a lot more materials to acquire.
thank you for your opinion on the matter, but the OP was asking if anybody else has preformed the necessary Science on this matter
If you're really bored, here you go!
Grab a bow. Jump in the air and do these:
(1) Charged Kamikaze Arrow -> Banish -> Chase Arrow x2 -> PA
(2) Nemesis -> Chase Arrow x1 -> Banish -> Chase Arrow x2 -> Some PA
For rangers:
(1) Rifle: One Point -> Move then Stop -> PA.
(2) Launcher. Jump -> Normal Attack x1 -> PA. Also, try Jump -> Normal Attack x2 -> PA.
I also already know the answer to these, though it would be nice to get the precise timing for the One Point one.
I'd be interested in knowing is SS really works with most Gunner PAs
the sign look like this. satellite cannon and end attract charge work 100% with standing snipe.
standing snipe activation time about ~2 seconds
btw: cannon ring is not good, cannot attack long and close range mobs, only mid range
a lot of does not work. I think onlyI'd be interested in knowing is SS really works with most Gunner PAs
IF work on air/ground
SA on air
shift period on ground
elder rebel air
work with Standing snipe, need others to test it though
normal attack on air/ground does not work
jump cancel standing snipe too
Last edited by aloola; Aug 26, 2016 at 04:30 AM.
I remember End Attract working while in the air was a myth or something. Any confirmation on that?
^ always work with charge stage 1 and stage 2, air or ground
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