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  1. #11
    Direct Assault Bellion's Avatar
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    It doesn't work. While you will remain stationary long enough during charging animations, you won't receive the SS damage bonus mid-PA. Try continuous charged End Attract on the ground against an enemy and then try standing still until the sign appears to begin using a charged End Attract. Damage is the true indicator of Standing Snipe, and this ring is a failure because it doesn't tell you about SS not giving you a damage bonus mid-PA.

    End Attract be it in air or on the ground will have recoil that will break Standing Snipe for the next PA.

  2. #12

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    http://pso2.jp/players/support/measures/?id=6803
    look like there is a bug with end attract + standing snipe ring

  3. #13
    Direct Assault Bellion's Avatar
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    That's from 2015. That bug with End Attract in the air has already been fixed.
    During that brief period of time when End Attract was bugged in the air, all that happened was you dropped slightly after each use rather than staying at the same elevation. The recoil after each shot has remained untouched.

  4. #14
    Irregularities ahead!!! Shinmarizu's Avatar
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    A lot of people are thinking that the 'sign' tells you that SS will proc on your next ranged damage. This is wrong.

    The 'sign' is only an indicator of whether you've stood still long enough. If you see the 'sign' when you shoot, you should proc SS. If the 'sign' is not there for any reason when you attack, you do not proc SS.
    Last edited by Shinmarizu; Aug 28, 2016 at 04:17 AM.

    PSO2: Lorilae / Durandal / Rook (Ship 2)
    PSO2 ID: nimbusalexander

  5. #15

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    Come to think of it, are there any bonuses for upgrading the ring?

  6. #16

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    Quote Originally Posted by Yden View Post
    Come to think of it, are there any bonuses for upgrading the ring?
    +1 to a stat with each level up

  7. #17

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    Just sharing a JP twitter post a friend of mine showed me regarding Standing Snipe tests with the L/Standing Sign ring. It appears that there's a bug or something where Launcher normal attacks in the air cancel out Standing Snipe whenever it's active. It also only applies if your character is wearing a fleshy costume (it will not occur if you're in CAST parts or a CAST Looks costume).

  8. #18

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    The ring is ALMOST useless to me since Im so used to the timings to proc SS in the first place, but I still got it to figure out some stuff and visually see when it works or when it doesn't work. What I found out is the following:

    1. Using launcher in the air procs SS for the second and third shot, but after the third shot you lose SS.
    2.SS takes about 1.5 seconds to proc so it will be ready after your second attack with a rifle.
    3. Using End attract will make you lose SS, but you regain it again after 1 JA, so you can just EA, JA, EA, JA. EA, etc...
    4.a second additional bullet procs SS in the air
    5.Going in tps mode and turning around keeps SS activated.
    6. Even if you proc SS mid-PA it will not gain the damage buff, so it needs to activated before launching the PA.

  9. #19

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    Quote Originally Posted by MightyHarken View Post
    1. Using launcher in the air procs SS for the second and third shot, but after the third shot you lose SS.
    Not if you're wearing Cast parts or looks:
    https://www.youtube.com/watch?v=QfQ8rSlCYR0

    Guess Cast are supreme race after all

  10. #20

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    I don't know why they never just improved it to work like it does in Nova (basically how it always should have worked).

    A real-time bonus that makes damage packets (mid-PA) get increased damage if you aren't moving with directional keys/buttons/stick. It can't be that hard, it just has to check your character's state (moving or not) rather than checking coordinates every second. Hell, it'd probably noticeably reduce their server load!
    Known as Niem on Ship 2.
    Spoiler!

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