So...
So...
They look goofy. Though, all units get hidden anyway, so w/e.
I doubt they're going to come out of the gate with anything that renders Austere obsolete, so I wonder how their stats are going to look.
Ehhh... I would have been fine with Units staying at 11* for a bit longer, It would be nice to see what they offer before I really have an opinion though. I'd like to see more variety in these in terms of set effects and the like, for the fun of uniqueness
Didn't SEA already have this?
ID: MPBLPure (Ship 2er)
Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]
It was demonstrated in the new update trailer with the Ultimate Amuduscia content. I don't think it would be too OP since most of the damage boosting rings are R-rings, L is mostly for new skills and skill mods.
yes that's how 12* unit work
Finally, no more ring switching bullshit.
Spoiler!
[Ship 02]
ID: Shadowstarkirby
Character: Dial
Classes: Hr, Fi/Hu, Hu/Fi, Br/Hu, Bo/Hu, Ra/Hu, Gu/Hu, Te/Fi, Su/Fi, Fo/Te
So 12* units are more of an extension of rings than units in the traditional sense? That's interesting, I like that, I can finally have TD Airchase and Mate Lovers at the same time!
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