Page 1 of 4 1234 LastLast
Results 1 to 10 of 36

Hybrid View

  1. #1

    Default 2016/10/5 Balance Changes

    http://pso2.jp/players/update/20161005/11/
    Nothing particularly interesting...

    Hunter:
    - Fury Stance and Guard Stance time limit removed, will now remain active until manually switched/turned off
    - Improved guard cancel timing on Rising Edge
    - Larger AoE and slower fall on Nova Strike
    - Improved JA timing, less PP usage, faster motion on Stun Concide
    - Improved guard cancel timing on Guilty Break
    - Improved JA timing on Ignite Parrying
    - Improved JA and guard cancel timing on Kaiser Rise, adjusted timing of attack damage

    Fighter:
    - Brave Stance and Wise Stance time limit removed, will now remain active until manually switched/turned off
    - Improved speed of Surprise Dunk
    - L/Knuckle Chase now affects Quake Howling when used midair

    Ranger:
    - Improved cancel timing and adds some I-frames to Impact Slider

    Gunner:
    - Improved JA timing and stylish roll cancel timing of Dive Roll Shoot when TMGs
    - Improved stylish roll cancel timing of Dead Approach

    Braver:
    - Average Stance and Weak Stance time limit removed, will now remain active until manually switched/turned off
    - Reduced hit-stop of Katana Gear counter

    Bouncer:
    - Elemental Stance and Break Stance time limit removed, will now remain active until manually switched/turned off

    Summoner:
    - Quickened attack timing of Cery Chaser
    - Quickened attack timing of Cery Fall, and increases period of time enemies are stopped
    - 12-star pets can now be raised to Level 110

    Gunslash:
    - Improved JA timing of Step Attack
    - Improved JA timing and cancel timing of Tri Impact Zero Type
    - Added some I-frames to Thrillerplode
    - Improved speed and reduced hit-stop of Slash Rave
    - Improved cancel timing of Kreuzanschlag

    Recycle Shop:
    - Can now trade in combination of 10/11-star weapons for excubes, etc. (instead of different rarities separately)
    Last edited by Aine; Sep 23, 2016 at 08:29 AM.

  2. #2

    Default

    No more timers on stances. It only took, what, four and a half years?

    Improved JA timing, less PP usage, faster motion on Stun Concide
    Whhhhhhyyyy.

  3. #3

    Default

    Quote Originally Posted by Xaeris View Post
    No more timers on stances. It only took, what, four and a half years?

    Improved JA timing, less PP usage, faster motion on Stun Concide

    Whhhhhhyyyy.
    ikr, it doesn't make it any less useless.

  4. #4

    Default

    Quote Originally Posted by Evangelion X.XX View Post
    ikr, it doesn't make it any less useless.

    Depending on how much they reduce the PP usage and how much faster they make it. I could see it being useful against some bosses at certain points.

  5. #5

    Default

    Time limit removed on stances? Great!

    Improved guard cancel timing on Guilty Break? Possibly Guilty Break Dashing, aside from Guren Dashing?

    Improve speed on Surprise Dunk? Great! Maybe it'll become an even better gap closer.

  6. #6

    Default

    Stances with no timers is a nice QoL change
    Hunter changes are nice in general
    Gunslash having more cancel-able attacks is alright but still needs a ring
    Ranger getting Iframes in Impact Slider is nice because I love dodging with it

    Edit: Actually never mind I'm dumb, mixed up impact and parallel
    Last edited by ShadowStarEdge; Sep 23, 2016 at 05:08 AM.

  7. #7

    Default

    >Fury Stance and Guard Stance time limit removed, will now remain active until manually switched/turned off

    OH MY FREAKIN GOD MY LIFE IS COMLETE

  8. #8

    Default

    Quote Originally Posted by Aine View Post
    http://pso2.jp/players/update/20161005/11/
    Nothing particularly interesting...

    Fighter:
    - L/Knuckle Chase now affects Quake Howling when used midair

    Gunner:
    - Improved JA timing and stylish roll cancel timing of Dive Roll Shoot when TMGs

    Gunslash:
    - Improved speed and reduced hit-stop of Slash Rave

    Recycle Shop:
    - Can now trade in combination of 10/11-star weapons for excubes, etc. (instead of different rarities separately)
    Fi
    That's ... a bit of buff for QuakeHowling .....

    Gu
    I wonder if it means faster JA ring to appear?

    Gunslash
    More dps, I guess ......

    Recycle and Stance timer removal
    Yay for convenience
    Last edited by final_attack; Sep 23, 2016 at 05:27 AM.
    - Ship 2 -
    Ghost - CT-ZRC GuRa (sometimes changed to tool users if on the mood) - Main Class
    明石篠 - TeSu, FiHu, HuFi, BrHu. FoTe, HuSu - TA, Support-slave, etc
    G-H0-ST 影 - RaHu (Temporary Skill Tree Reset purpose) - Cast is cool.

  9. #9

    Default

    nothing special , but all of this makes sense tbh

  10. #10

    Default

    Quote Originally Posted by Aine View Post
    [url]Gunslash:
    - Improved JA timing of Step Attack
    - Improved JA timing and cancel timing of Tri Impact Zero Type
    - Added some I-frames to Thrillerplode
    - Improved speed and reduced hit-stop of Slash Rave
    - Improved cancel timing of Kreuzanschlag
    Huh, gunslash exists in PSO2?
    Ship 2 - nguuutheee - Takako - FI TE FO RA HU BR
    Grinding... grinding...

Similar Threads

  1. Storage changes for Jan 2016
    By EvilMag in forum PSO2 General
    Replies: 96
    Last Post: Nov 1, 2015, 11:02 AM
  2. Replies: 242
    Last Post: Jul 29, 2014, 04:07 AM
  3. Balance Changes Discussion
    By Chdata in forum PSO2 General
    Replies: 129
    Last Post: Jun 16, 2014, 07:18 PM
  4. Closed beta -> Premiere balance changes.
    By kyori in forum PSU General
    Replies: 18
    Last Post: Aug 21, 2006, 03:35 AM
  5. mag just changed again that makes 6
    By Castelak in forum PSO General
    Replies: 6
    Last Post: Feb 17, 2001, 03:36 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •