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  1. #1
    PSO2 Trope Curator Altiea's Avatar
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    Default What Did EP4 Do Right?

    Opinion thread, ho!

    So, we know the drill. EP4 is PSO2's dork age. The story is a massive step backward, the content is too easy, too much pandering to new players, Star Gems, etc. But it's also had a few upsides.

    So, all things considered,

    What, if anything, is good about EP4?

    Aside from the godly vocal tracks, because everyone knows about those.
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
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  2. #2

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    shouldnt this have been asked once we got the last chapter released? that way you can make front of them for a cheesy ending?

  3. #3

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    I'd rather wait until the end of the episode to have this discussion. But, since we're here, Episode 4 did add several features that were a definite improvement to the game.

    - Tier 6 graphics are wonderful.
    - Collection Files put us less at the mercy of RNG, and free up space in storage now that we don't need several dozen varieties of space rocks anymore.
    - NT grinding is cheaper and considerably less frustrating than OT grinding.
    - We've gained a lot more storage with character storage, OTP storage expansion and PSO2es storage.
    - Affixing is now in the easiest incarnation its ever been in.
    - Layerwear opens up nice possibilities, though it is a double edged sword with its ticket implementation.

    Plus, there's various little creature comforts that I can't be bothered to remember and list at the moment. While Episode 4 has stumbled in some very big ways (star gem scratch, frequency bonuses), in the end, I say it's a net positive.
    Last edited by Xaeris; Nov 20, 2016 at 07:09 PM.

  4. #4

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    1 for now i would say the gathering /ring system
    2 shirona and the random stuff she sells
    3 the story board , allow you to progress the story faster without going out and back over and over again like the matterboard ( too bad the debut story is crap in the lowest level DX)
    4 ( in relation with 1) the franka cafe that gives us a little rest of the lobby music from time to time and the best part is no matter in which channel i am, i always see people there compared with the casino which i rarely meet someone

    plus the points xaeris said :P

  5. #5

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    Quote Originally Posted by Xaeris View Post
    I'd rather wait until the end of the episode to have this discussion. But, since we're here, Episode 4 did add several features that were a definite improvement to the game.

    - Tier 6 graphics are wonderful.
    - Collection Files put us less at the mercy of RNG, and free up space in storage now that we don't need several dozen varieties of space rocks anymore.
    - NT grinding is cheaper and considerably less frustrating than OT grinding.
    - We've gained a lot more storage with character storage, OTP storage expansion and PSO2es storage.
    - Affixing is now in the easiest incarnation its ever been in.
    - Layerwear opens up nice possibilities, though it is a double edged sword with its ticket implementation.

    Plus, there's various little creature comforts that I can't be bothered to remember and list at the moment. While Episode 4 has stumbled in some very big ways (star gem scratch, frequency bonuses), in the end, I say it's a net positive.
    Everything listed here. As well as the upgraded Profound Darkness/Double.

    I'll just be waiting until an increased level cap and/or something to catch my eye in the meantime.
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    Jazz Br/Hu 80/77
    Skorne Fo/Te 75/75, Ra/Gu 75/75
    Rex Diablos Fi/Hu 75/75

  6. #6

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    Adding summoner so that Husu is possible v:

  7. #7
    "Of their own accord" Enforcer MKV's Avatar
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    Default

    Quote Originally Posted by Xaeris View Post
    I'd rather wait until the end of the episode to have this discussion. But, since we're here, Episode 4 did add several features that were a definite improvement to the game.

    - Tier 6 graphics are wonderful.
    - Collection Files put us less at the mercy of RNG, and free up space in storage now that we don't need several dozen varieties of space rocks anymore.
    - NT grinding is cheaper and considerably less frustrating than OT grinding.
    - We've gained a lot more storage with character storage, OTP storage expansion and PSO2es storage.
    - Affixing is now in the easiest incarnation its ever been in.
    - Layerwear opens up nice possibilities, though it is a double edged sword with its ticket implementation.

    Plus, there's various little creature comforts that I can't be bothered to remember and list at the moment. While Episode 4 has stumbled in some very big ways (star gem scratch, frequency bonuses), in the end, I say it's a net positive.
    I definitely agree with all of this....buuuuuuuuuuuut.

    Wait, affixing was made easier? Back up, I haven't paid attention to affixing and this is relevant to my interests. *coughs*
    Enforcer MkX [TE/RA]: Critically injured
    Violet MkV [BR/HU]: On active duty



  8. #8

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    Most affixing improvements were made in Episode 3, but the addition of Touhou/Full Vegas Soul greatly expanded our options by breathing life into souls that we'd never look at twice otherwise. The % chances are all the same though, if that's what you thought I meant.

  9. #9

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    The classes are way more balanced than before.
    Some contents. (riding, mining/fishing, rings, PA crafts, collection file, limited-time one-kill zantetsuken, NT style grinding, pets, layer wears by stupid tickets, solo XQ, etc).
    The story style changes, that it makes a few people quit.
    Tons of happy mini fixes; recycle shop in main menu, batch weapon excubing, etc.
    Level 75. Wait, that's not a feature.

    Soo... is it working?

    JXTC7oU.jpg

    Nah.
    Last edited by SteveCZ; Nov 20, 2016 at 09:58 PM.

  10. #10

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    collection files but sega seems to be going assbackwards with going back to drop only or the case with orbit gunslash...
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    ID: joshirosama

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