I'm biased and hate the current system to the point of refusing to affix, so I genuinely don't care.
Also I believe difficulty should be in the fighting and actual combat of a game. Not gear enhancement behind lying percentages. So there's that. Make crafting the gear easier so they can give us harder content to use it on. Least thats my view on it.
There's no "difficulty" with weapon affixing. It's not hard, just tedious and needlessly unforgiving if the RNG doesn't favor you. No ammount of skill is going to turn a 95% chance into 100%. And the fact that you lose progress is a huge problem and was the biggest problem with pre NT-grinding. :/
They who calculate correctly knows that 95% isn't a one time thing. They know they need 2 tries for 95% affix if they want it closer to 100%, which is 99.75%. So when the first 95% fails, they know they'd need another fodder for the 2nd and not cry over the first attempt. Same goes to other chances. You don't deal with 60% chance one time, but more than twice.
That's how you affix. Other than that, you're a gambler. Lol.
I'm not sure what that has to do with what I said. If it was possible to get every affix combination to 100% then this wouldn't be an issue. :/ My point is that no matter how good you are at planning affixes there's always a chance you'll fail and lose progress.
That's like saying it's ok for you to just randomly die when you use a PA during a boss fight. :/ No amount of skill can make up for that.
I'm not sure what you're trying to say because you don't just need another fodder. You also need to upslot again, which risks your other affixes that aren't 100%. It's the negative progress that makes the system bad.
Last edited by Kondibon; Jan 15, 2017 at 11:45 AM.
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