Page 3 of 25 FirstFirst 12345613 ... LastLast
Results 21 to 30 of 244
  1. #21

    Default

    You know what's necessary? Ability to rejoin the match you disconnected from. Yet it's not in the game, and measures like these will not be any helpful until it's added. It's current year, for fuck's sake.

  2. #22

    Default

    The only way that would happen is if they abolish the current system where rooms are tied to the blocks they're created on. Otherwise you'd have issues trying to rejoin a game you disconnected from if the block fills up while you were "removed".

  3. #23
    Garbage-chan Kondibon's Avatar
    Join Date
    Jul 2012
    Location
    In her garbage can.
    Posts
    9,896

    Default

    Quote Originally Posted by Lyrise View Post
    The only way that would happen is if they abolish the current system where rooms are tied to the blocks they're created on.
    This is honestly more important to me than any of the rest of this.

  4. #24

    Default

    These are the guys that need to be hit in the face with a bat before they realize it hurts to be hit in the face with a bat.

    Shigure ship 2. Credit to agarwood for the picture!

  5. #25

    Default

    While it's important to deal with ditchers (because if you're actually a "good player", the rest of the group doesn't actually matter in a PUG, so people who ditch are honestly the entire issue), the issue is that they're going the wrong way about it.

    The main problem with this is that it's going to hurt legitimate players. If someone disconnects or crashes through no fault of their own, they miss out entirely on the EQ. If you're running in a 12/12 organised MPA and an important role is gone, you can't remake to get them back because that person will now be locked out of the EQ, and you also can't remake quests at :28/:29 or towards the end (Mothership) to get more runs out of it.

    What they should have done is just make it so that there was a notification when someone leaves a quest (○○○ has left the quest), because the best way to punish players without hurting legitimate ones is to socially shame them.

  6. #26

    Default

    New way to troll: set up Party Maker, then kick anyone who join.
    >Heavy Hammer
    >get blow off by an Oodan

  7. #27

    Default

    ^
    you should fight with 20 min mother eq

  8. #28

    Default

    In any case, they only said a few EMs would have this system in place, not all of them. Honestly though, I think if they remove the "blocked from restarting" condition, they'd actually have a reasonable system in place, since getting sent to a random block after leaving is enough to discourage people from fishing for only good runs.

    Nevertheless, a lot of people have complained (including my friends in Japan) and all we can do for now, is wait till the next ARKS Live for them to address said elephant in the room.

  9. #29

    Default

    If they are trying to fight against those who intentionally disconnect themselves to abandon the EQ, they could just make those who dc (whether intended or not) to login right into that EQ again. So the one who ditched the EQ cannot escape it, and those who really got dc'ed can still continue just fine.

    The leavers leave because they don't want their current MPA, punish them by keeping them there. If they AFK, then they got their pictures all over the PSO2 internet, talking about social punishment.
    Last edited by SteveCZ; Feb 20, 2017 at 11:17 AM.

  10. #30

    Default

    Quote Originally Posted by Lyrise View Post
    The only way that would happen is if they abolish the current system where rooms are tied to the blocks they're created on. Otherwise you'd have issues trying to rejoin a game you disconnected from if the block fills up while you were "removed".
    No, as nice as it sounds it's not the only way. They only have to reserve block and MPA space for some time (say, 3 minutes) until player comes back. If quest gets cleared, rewards just get sent into storage and:
    a) if you were solo, you just get dropped into a newly created MPA as soon as you log into ship (skipping character selection and lobby)
    b) if you were in a party, you get counted as present until timeout. When you reconnect, you get dropped into your reserved spot.

    Then they can add restrictions, like 1 reconnect limit with 1 hour cooldown so it wouldn't harm too many players (can be removed if MPA is password-protected). Also, if rewards get sent to temp storage and not basic one, it prevents storage space abuse.

    This doesn't require any serious system changes like server architecture and stuff. It can be implemented as a dirty hack on the highest level without any harm to the rest of the system.

Similar Threads

  1. Official statement from SEGA on parsing tools
    By Aine in forum PSO2 General
    Replies: 379
    Last Post: Jul 26, 2016, 07:23 AM
  2. Dear Sega:
    By gideon in forum PSO General
    Replies: 8
    Last Post: Mar 31, 2001, 11:54 AM
  3. Article: PSO Version 2 Official Sega Statement
    By gideon in forum News and Comments
    Replies: 2
    Last Post: Mar 19, 2001, 03:58 PM
  4. Problems with Sega's ISP Setup
    By Anonymous in forum Tech Support
    Replies: 3
    Last Post: Feb 13, 2001, 09:42 PM
  5. Damn you SEGA I lost EVERYTHING!
    By Anonymous in forum Tech Support
    Replies: 0
    Last Post: Feb 10, 2001, 10:48 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •