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  1. #1231
    Mercenary Moffen's Avatar
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    Quote Originally Posted by Kozumi View Post
    What you said is why there aren't many Hr's anymore and mostly Et's and Ph's. Hr is kind of outdated.

    You don't lose the entire boost for taking damage anymore though, it's like 15% of the boost instead of the full 60%.
    http://www.bumped.org/psublog/august...e-adjustments/


    Two relevant changes that help hero boost out a lot.
    Yeah i've tried to counter more but its just not worth it. I've had way too many occasions where I've tried to counter, had the counter noise proc, and still gotten bodied anyway. Its gotten me more times killed than helped to recover my boost. I keep praying they add guard points into the step itself but it still hasn't happened.
    I'd like to get the Hr specific S6 but I don't have any affixes done for 13* units yet. Figured HP would be the fix but i guess I'm just playing wrong.
    Spoiler!

  2. #1232

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    Quote Originally Posted by Kozumi View Post
    What you said is why there aren't many Hr's anymore and mostly Et's and Ph's. Hr is kind of outdated.

    You don't lose the entire boost for taking damage anymore though, it's like 15% of the boost instead of the full 60%.
    http://www.bumped.org/psublog/august...e-adjustments/


    Two relevant changes that help hero boost out a lot.
    Not really. It's 30% so getting hit twice means you're at 0% again. And you regain 10% from a counter so getting back quickly with counters only works occasionally.
    The problem is there is no cd or anything and it's very easy to get hit twice in quick succession when there are several enemies / bosses around like in many eqs so often this makes little difference.
    The class is still broken because it has too much of an impact, the only other class that loses damage when getting hit is Gu but there it's only 20% at most and since that is a buff that comes and goes, half the time you lose only 10% or less damage if you get hit.

    There were still a lot of heros around after other classes got buffed and hero stopped being the top dps. The main reason hr isn't common anymore is because ph and et are newer classes, not like bo was remotely as common 5 months after hero was added compared to when bo was only a few months old.

  3. #1233

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    so first page is cleaned up, gave it my crappy Etoile treatment and info should be easier to find on the class and w/e else you may or may not need for info. Still need to update some stuff to the post:

    -Balance patches
    -Common Question tab
    -more DPS stuff

    I'm not sure how much effort I'm going to put in for the Common Questions tab but I'll do some digging around in this thread to see what I can find. Other than that, the OP has been updated for hopefully better ease of access or something idk

    open to anything that may need to be added to the OP, which includes finding a Transparent background for the Hero characters or something (going to shrink the image down later, its a bit too big)
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  4. #1234

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    I wouldn't call it crappy lol. Good job at turning this into a pretty good guide of sorts.

  5. #1235

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    well for lib vs stil the answer is stil even on sword.. pa damage is too good and ssa can make it counter as hard or harder than liberate (slightly but its there) as for the units austere 13* would be the top dog for hr right now 120 hp 13pp 60 atk 5% all res 2nd highest base def

  6. #1236

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    Quote Originally Posted by Flaoc View Post
    well for lib vs stil the answer is stil even on sword.. pa damage is too good and ssa can make it counter as hard or harder than liberate (slightly but its there) as for the units austere 13* would be the top dog for hr right now 120 hp 13pp 60 atk 5% all res 2nd highest base def
    I was iffy about putting one or the other in the gear area as top but its great to have this clarification
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

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