Originally Posted by
Rien
It's probably already said, but here's the notes I gathered through rapidly pausing/unpausing/playing video in slow motion.
Hero has a single skill that is vital to it's boss damage role. The skill it uses requires you to fill a gauge by attacking, I'll call it "gear", then activate the skill (1st on the subpalette). Doing this restores all your PP, not sure if it's due to a skill. It works like Katana Combat where it will gather damage you deal and then perform a finisher. All 3 finishers are shown in the video. You have a limited time (shown by the gear going down) to deal this damage before you either use finisher or it's gone. It has a pretty long recast, so every one has to count.
You can tell that your gear is done charging because a star on the gear gauge lights up. Like Katana Combat, you have to press the skill button to use the finisher.
All weapons have 2 PAs that don't switch, and at least 2 PAs that switch.
Sword functions:
Normal Attack: 4-hit combo, 3rd attack is double-slash.
Weapon Action: Ki Bullet. Can be charged up to 2 stages. Stage 1 charge hits 32k on Vol head. Uses no PP. Likely to actually restore PP.
Photon Arts:
Wide Wave Slash charge PA that appears to have a JG/Counter function (might be skill). Performs 1 slash when charge starts and a second when unleashed. 10pp to "counter"and 20pp to unleash.
Multi-Slash PA that ends with a downward slash. 10pp initiate, drains over time. Total ~35pp to do the full PA.
*Charge forward stab PA that changes to Talis (weapon change has shown to be cancelled) 15pp.
*PA that shoots a volley of Ki Bullets and switches to TMG.
Finisher: Multiple wide slashes with large photon blade, ending in a downward slash dealing 89k crit.
TMG Functions:
Weapon Action: Reload: spin for PP recovery. A single tap appears to go from 89 to 97 PP, One full spin goes from 74 to 90. using other videos as ref it's as fast as pp restorate 10 + PP convert 10. You can use Reload as a Just Reversal... in mid-air, too.
Photon Arts:
Multiple dodge/jump-shoot PA. Uses 25PP.
Gun-Kata PA that does similar poses to Satellite Aim but shoots multiple times. 30pp.
*PA that shoots rapidly forward similar to Dante's Honeycomb Fire/Rapid Shot. Switches to Talis. 20pp.
*PA that rapidly flies to a target in the Messiah Time pose and fires a point blank blast. Switches to sword. 20pp.
Finisher: Single blast that hit 49k on Quartz.
Talis Functions:
Normal Attack: 3-hit combo of throws.
Weapon Action: Charge, throw and warp. Throw itself seems to do damage (12k on Quartz)
Photon Arts:
Charge PA that Throws a talis that flies in circles like a boomerang. Charging seems to stop fall. 20pp.
Charge PA that throws a flying shuriken-style 4-bladed windmill. Charging seems to stop fall. On hit, it multiplies itself into windmills of many sizes and zeros in on the hit point.
*Unknown short PA/attack that spent 1pp and switched to TMG. Likely an "evasive" talis throw as Blake (male hero) does it while moving mid air vs Vol.
*PA that charges forward (in the Barantsion pose, lol) and switches to sword.
Finisher: Charges currently active talis into a wide flashing rapid-attack nuke that deals 36k multiple times. The boomerang circle seems to be a main/priority target for this.
As a side note, the skill on the 2nd slot of subpalette is a Warcry/Showtime like icon with the depiction of a monster on the lower left and a PP and an up arrow on the top right.
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