Really disappointed in this mechanic because without the cd the only real improvement is being able to restore 10% of hr boost with a counter.
Especially with lag (feels like it's really common again nowadays) you get hit more than once all the time and in UH taking a ton of a damage happens a lot as well so reducing the amount of hr boost lost to 30% made little difference.
I'ma tell Sega next survey to give us a cd and to just halve the current amount of Hr boost, i.e. if you lose it at 60% you go down to 30% and then if you get hit again after the cd it's 15% (tho probably more like 17.5% cause of the boost gain during cd) and if you get hit at like 46% hr boost you go down to 23%.
I think this way it would really take the edge of losing hr boost and it's still a big penalty but not like you lose all of it at once or within a really short time just cause several enemies charge at you from off screen.
i wish i knew these struggles to truly complain to Sega about Hero Boost loss because I dont get how people struggle with upkeep still but i can agree with Mil, not exactly a perfect mechanic but you learn to work around it
Cast - Gt 50, Fg 20, Gm 25
PSO2 NGS
Originally Posted by the_importer_
Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers
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