Originally Posted by
Gaylar
I'm not sure how I feel about that change to Guard Stance Advance, or why they're even bothering to begin with.
If they buff the duration and damage to something like 20s/30%, it might "work", but Fury is still a far, far better choice. But padding numbers isn't really gonna fix the underlying problems with Guard Stance to begin with.
It's not a survivalist stance when everyone has access to MH and Automate, even though you need it to get both, and it only gives Striking based resistances. If anything Fury does the job better because you can't get hit by something that's already dead (ok, Sparzyle's and Vol/Quartz/Cats' death animations are a thing, but you get my point).
It's not a tank stance because Fury does a far better job at generating aggro due to its much higher and consistent DPS, and Hunter as a whole, regardless of stance, has War Cry.
So where the hell does it fall?
Now what would be interesting to me (within the bounds of what I believe SEGA would do) is if they did that, and THEN did one of the following:
- Make War Brave only apply during Guard Stance, effectively cutting out a source of PP regen and +%damage against groups of enemies for Fury users, thereby potentially cutting down on the number of people who actually use War Cry and allowing GS users to "tank" groups of enemies and reap the benefits from doing so (you'd likely still be weaker than someone using Fury, but with the GS Advance buff active and at least 5 nearby mobs it wouldn't be much). Fury would still be better for bosses. This probably wouldn't fly with some people though and I personally don't care for it much either, I don't see a point in harming Hunter's overall DPS, but it would in a sense make GS the "tank" stance, since you'd actually benefit somewhat more from drawing hate (or rather, just resetting it).
or
-Restrict Massive Hunter to Guard Stance-only. Though I'm sure this would piss off a metric fuckload of people.
Alternatively, dump GS Advance and give GS a hate mod that stacks with War Cry and add some kind of "increase damage based on aggro generated", up to a certain limit, that decays overtime.
But in all honesty, they're very likely not going to do any of this, they're more likely to just try and pad the damn thing with higher numbers and hope its fixed.
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