I guess for me the ideal setup would be:
- replace existing arks quests and time attack quests with a new type of arks quests, 1 quest per area, 4 player mpa, structured a bit like the train ghidoran quest but slightly lengthier (I think something that would take average parties around 10~15 mins would be fine). The areas would have set spawns and emergency codes, and would be separated by 3 parts, area 1, area 2 ending on miniboss, and area 3 with the boss alone (in the case of forest and desert, fang kitties and dark ragne would be fine as the bosses for each).
- replace existing free fields with quests more like tokyo and vegas free fields, single area points based 12 player quests (these would keep the gathering points).
- new quest category, special quests, the current vegas riding quests would be in this section, they could use existing assets/areas/features to create new similar types of quests, time based quests with a goal of reaching a high score, each area could have its own gimmicks, such as, one area having players dealing with multiple baizes or multiple funji?
- replace naberius and lillipa ultimate quests with quests more alike ultimate amduscia.
- replace featured quests with featured areas, the featured quests list would have the 3 quests from the featured area (arks quest, free field, special quest), and the daily orders should match the current featured area.
With all DCOs matching the featured area, in my opinion this should be the best client orders based way of making meseta, replacing Klotho's TACOs completely. Would be a way of keeping every area relevant too.
The 3 types of quests should also have their own rewards outside of this, so each of them could have a purpose.
* arks quest, other than the easily accessible miniboss and boss which could be a great target for collection files, maybe they could have time based client orders from Klotho, though instead of high amounts of meseta, they could have other types of rewards (maybe a small amount of SG)?
Maybe they could have Klotho's COs change each week like how daily COs change each day, but in the case of Klotho, the time attack COs would match the weekly time ranking quest, with a CO for solo and one for party (could have a 1~2 days cooldown to encourage multiple attempts at the ranking throughout the week?).
* free fields could have the yearly badges as end quest rewards and a base exp boost (50%?) when these are the featured area.
* special quests could have certain types of enemies having more chances of appearing than free fields (like how currently vegas boss appears more often in the riding quest), or even have a very rare chance of certain special enemies appearing (tagami, golden tagami?). Also quest specific daily COs that award lambda grinders once a certain score is reached.
- get rid of the exp boost and enemy HP nerf in advance quests, these were introduced as harder quests after all, with bigger spawns and more aggressive bosses. Get rid of the capsules, they just feel like a pointless detriment at this point, introduce advanced quests for all other existing areas, and with time attack quests being gone, make it so darker's den can randomly happen here instead, while also adding other possibilities of abduction (mothership and double's inner universe?).
- no idea about extreme quests though...
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