You can finish all your dailies and weeklies in a fraction of the time it used to take, with less effort involved. Having the best mobility bar none, ranged attacks and insane range, speed and power on your normal attacks is just too convenient.
Orbit sword feels like it was made for this class, I'm never going to change unless they make a stronger version. Can just keep dashing anywhere and then either just a wait a couple sec to get it back or instantly recharge with the weapon action. Step Jump and Step JA rings are also both absolute necessities.
I don't see any reason for the other classes to exist really. They're slow and a pain to play.
Last edited by FantasyHeaven; Aug 26, 2017 at 01:26 AM.
Hero Rifle please, i hope....
i'm not fan of TMG and sword also talis
No matter how they change numbers they'd really have to buff classes in other areas for me to want to play them again.
Hero has mobility second to none, and is just more engaging in all aspects. Dodging, jump cancels, lining up AoEs, burst combos, teleporting, and a passive that encourages variety... It takes everything all the other classes gameplay had and combines it.
It is a well-designed class in that it has a low barrier to entry, but a good player can still find many ways to optimize. Also despite sword being so good the other two weapons don't slouch at all and are completely viable.
I wanna see Champion class next. Gimme fists with grapples and throws, dual-wielding wands, and bazooka jumping.
Last edited by BlankM; Aug 27, 2017 at 03:55 AM.
I have a question: How do you challenge hero?
Bacause if upcoming bosses and content cannot do that, well advanced classes break the game in and out.
I'll play hero when im serious about it, but I can only play on that level for like half an hour then I start messing up and getting killed.
still like the other classes, havent done as much with hunter and fighter than the others, but that's just because the character that focuses on those two as main class has been sidelined since I already 80'd them both there; so once my other characters got their mains and subs to 80 I'll go back to give hunter and fighter some attention.
did play around a bit with wired lance; the power buffs are nice, but they REALLY need to fix the fixed-distances on stuff like holding current, grapple charge, and other spin getting messed up by environment geometry.
anyway, all of the other classes seem pretty solid, it's just that hero's low skill floor in nearly every situation, as well as it's high mobility, that is making it such an attractive option to use.
heck to me it's one of the most wonderful times to play Techer, since I can just buff everybody and know they are going to actually get the job done
^Definitely, a Techer is always a welcome in an MPA full of Heroes.
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