Page 13 of 25 FirstFirst ... 31011121314151623 ... LastLast
Results 121 to 130 of 250
  1. #121

    Default

    Quote Originally Posted by milranduil View Post
    fi buffs feeling real good
    Spoiler!
    Like Fi needed em, aside from agility correction.

  2. #122

    Default

    Quote Originally Posted by milranduil View Post
    fi buffs feeling real good
    Spoiler!
    https://www.youtube.com/watch?v=f1WUBvBj4t0

    how do you get the petit anga mag to bow with you as shown in the video (3min) ?

  3. #123

    Default

    Quote Originally Posted by rando View Post
    https://www.youtube.com/watch?v=f1WUBvBj4t0

    how do you get the petit anga mag to bow with you as shown in the video (3min) ?
    it was uber rare drop from LQ about old episodes.

  4. #124

    Default

    Quote Originally Posted by ZerotakerZX View Post
    it was uber rare drop from LQ about old episodes.

    I know it what was a rare drop,
    but what i'm asking is how do you get the petit anga mag to bow with your character as shown in the video ( when i do regular bow it does not bow with my character)

    Was it ever possible to get the mag to bow with you; just some video show ?

  5. #125
    Mercenary Moffen's Avatar
    Join Date
    Oct 2016
    Location
    Himiko Togas basement.
    Posts
    772

    Default

    Quote Originally Posted by rando View Post
    I know it what was a rare drop,
    but what i'm asking is how do you get the petit anga mag to bow with your character as shown in the video ( when i do regular bow it does not bow with my character)

    Was it ever possible to get the mag to bow with you; just some video show ?
    I think its something that was probably just well timed with one of the mags idle actions or after feeding
    Spoiler!

  6. #126
    エターナルブレイバー milranduil's Avatar
    Join Date
    Jan 2004
    Location
    probably wopal TA
    Posts
    4,740

    Default

    Something I've noticed since these balance changes was that ranged resistance seems to be removed from non-HS hitboxes in UQ. Sharp bomber on anga with br/hu was doing 101k on body then 174k for headshot. I'm not sure to what end this goes, like gruzoras/deadlion face since they were lower than 1.7, but the additional 15% resistance is definitely gone from otherwise normal hitboxes.

  7. #127

    Default

    Quote Originally Posted by milranduil View Post
    Something I've noticed since these balance changes was that ranged resistance seems to be removed from non-HS hitboxes in UQ. Sharp bomber on anga with br/hu was doing 101k on body then 174k for headshot. I'm not sure to what end this goes, like gruzoras/deadlion face since they were lower than 1.7, but the additional 15% resistance is definitely gone from otherwise normal hitboxes.
    i wonder if that applies on other enemies too, like the raid bosses. (deus snakes have 1.0 multiplier on strike and 0.85 on ranged&tech)
    if so then that's definitely some nice improvements to ranged classes.

  8. #128
    Sega Stockholm Syndrome GHNeko's Avatar
    Join Date
    Nov 2009
    Location
    High Voltage
    Posts
    2,624

    Default

    Quote Originally Posted by milranduil View Post
    Something I've noticed since these balance changes was that ranged resistance seems to be removed from non-HS hitboxes in UQ. Sharp bomber on anga with br/hu was doing 101k on body then 174k for headshot. I'm not sure to what end this goes, like gruzoras/deadlion face since they were lower than 1.7, but the additional 15% resistance is definitely gone from otherwise normal hitboxes.
    Any idea if that applies to Tech as well?



  9. #129
    エターナルブレイバー milranduil's Avatar
    Join Date
    Jan 2004
    Location
    probably wopal TA
    Posts
    4,740

    Default

    Quote Originally Posted by AmanoMai View Post
    i wonder if that applies on other enemies too, like the raid bosses. (deus snakes have 1.0 multiplier on strike and 0.85 on ranged&tech)
    if so then that's definitely some nice improvements to ranged classes.
    i'm not sure, haven't really played any ranged/tech class in deus since update. melee only lol
    Quote Originally Posted by GHNeko View Post
    Any idea if that applies to Tech as well?
    tech in UQ is harder to test because you'd need a reference number from before the update to be sure (other than just using damage formula).

    EDIT: the only thing I can verify is that hero talis PA dmg does the same as it did before which uses the neutral modifier of 0.85 still. I can't tell as of now if off-element (e.g. fire techs in nab UQ) has changed.
    Last edited by milranduil; Oct 5, 2017 at 12:33 AM.

  10. #130
    ぼっちじゃない!! Infinity Series's Avatar
    Join Date
    Dec 2012
    Location
    ラステイション
    Posts
    243

    Default

    http://bumped.org/psublog/pso2-station-12-recap/

    Next balance adjustment for october 25th.

    They finally remove BQ stamina system.

Similar Threads

  1. JP PSU Update 2/20: Game balance adjustments
    By beatrixkiddo in forum PSU General
    Replies: 438
    Last Post: Feb 29, 2008, 11:35 PM
  2. We need a way to adjust our times
    By Ness in forum Site Related
    Replies: 1
    Last Post: Jun 29, 2003, 11:32 AM
  3. GC: The balance is competly outta whack...
    By Lisa_B in forum PSO General
    Replies: 15
    Last Post: Feb 26, 2003, 10:11 AM
  4. Character Stat Balance and Abilities Discussion (long)
    By SieKensou in forum PSO General
    Replies: 18
    Last Post: Apr 1, 2001, 09:51 AM
  5. It's a question of balance...
    By Shado in forum PSO General
    Replies: 3
    Last Post: Mar 4, 2001, 12:39 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •