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  1. #131
    Hardcore Casual Dark Mits's Avatar
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    Yes, adding new mechanics for players to tackle is what most of us would like. However:

    1) It is a lot more costly to think of, implement and then test new mechanics than to simply change the value of a variable.
    2) Let's assume they implement one super amazingly fun mechanic that feels extra rewarding to play correctly. If the enemy that uses it dies in about 0.15sec from the moment he spawns in the map, is this new mechanic worth it?

  2. #132

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    Quote Originally Posted by Meteor Weapon View Post
    This game has too much stuff it feels like a chore just to get most of the stuff done so people just don't do it. Honestly, doing BQ feels like a chore to get it done for me. I guess most MMO tend to make the game as if it is your 2nd life or something.
    uhh where've you been since the dawn of MMO's? remember, you don't HAVE to play the game



    if it wasnt for this boost week i probably wouldnt have gotten back on, nothings changed and nothing significant is changing the rest of this year, might as well wait on pso3 at this point or something

  3. #133

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    They don't need to reinvent the wheel. Just change Ult Lili and Nab to Amdu's format and have an NT exchange for Slave and Nemesis with improved pots as well as 12* exchange for Guranz and Diabo units. And then do the same for Challenge Mode's items.

    Right now any good gear is gated behind a fairly easy EQ drop so they really shouldn't be surprised that people aren't logging in outside EQs, and once they get their shiny they plain don't log in. Cleasis & friends are nowhere near best in slot so obviously people wouldn't care for a 2100 medal grind.

  4. #134

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    The content is reliant on a dps race, which tends to be unique to this RPG in general, so the amount of content you can stick into it while being "fresh" tends to be limited.

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